The Mynock's Guide to XII @@@@@@@ @@@@@@@@@ @ @@@ @@ @ @ @@ @@@@ @ @ @ @ @ @ @@ @ @ @ @@@ @@@ @ @ @ @ @@ @ @ @ @@@ @ @ @@ @ @ @ @@ @ @ @@@ @ @ @ @@ @@ @ @ @@ IX <<<=====O @@@ | &&&&& & && &&& @@@ | & &&& & && & &&& & & @@@ | & & & & & & && & & & @@@@ | & & & & & && & & &&& &&& @@@@@\@@@ & &&& & & & && & & && @@@@\@@ & & && &&& \ VII Version 2.00 11/95 ____________________________________________________________________ CONTENTS: What's New? Characters Walkthru Boss Strategies End of Time Black Boxes/Doors Items Weapons Armors Helmets Accessories Single Techniques Double Techniques Triple Techniques Monsters Miscellaneous Tips Endings New Game + Mode Maximums Game Genie Other Stuff ------------------------------------------------------------------------- //// W H A T ' S N E W ? \\\\ /////////////////\\\\\\\\\\\\\\\\ -It seems stuff got left out while transfering the 1st version from my home computer to my accound. Those things have been replaced. -More Game Genie codes, including some to start Crono with anything. -Updated item/weapon/armor/etc. lists. -Another ending found ------------------------------------------------------------------------- //// C H A R A C T E R S \\\\ //////////////\\\\\\\\\\\\\\\ Crono - the hero of the story. Went to the fair to have some fun and ended up in a quest through time to save the world (in all times) from a cosmic invader who feeds on the planet. Weapon Type: Sword Magic Type: Lightning Time Period: 1000 AD Marle - actually she's Princess Nadia of Guardia. Went to the fair to get away from the duties of royalty. Got involved in the plot when Crono bumps into her at the fair and she asks if she can tag along. Weapon Type: Bow & Arrow Magic Type: Water Time Period: 1000 AD Lucca - brilliant young scientist who invented the telepad machine. The machine was meant to be able to send a person from one pad to the other, but ends up sending a person to another time. Weapon Type: Gun Magic Type: Fire Time Period: 1000 AD Frog - protector of Queen Leene. Tranformed from his original form (Glenn, the friend of the great knight Cyrus) by Magus, he vowed to avenge the death of his friend and destroy Magus. Weapon Type: Broad Sword Magic Type: Water Time Period: 600 AD Robo - fixed by Lucca when found in the future, this robot decides to help Crono and the others in their task of trying to save all time from Lavos. Serial #: R66-Y Original Name: Prometheus Weapon Type: Arms Time Period: 2300 AD Ayla - prehistoric cave person. She agrees to help in the fight against Lavos after Crono and the others help her defeat her nemesis. Weapon Type: Fist Time Period: 65000000 BC Magus - originally thought to be an evil person (and he was pretty bad), Magus (AKA Janus) eventually joins Crono and the others to exact his revenge on Lavos. Weapon Type: Scythe Magic Type: Shadow Time Period: 12000 BC ------------------------------------------------------------------------- //// W A L K T H R U \\\\ ////////////\\\\\\\\\\\\\ Crono's House - 1000 AD Items: 200 G Party: Crono After waking up go downstairs. Crono's mom will tell you something about Lucca, then she'll walk away. Make sure to talk to her again before you leave because she'll give you your allowance - 200 G. The first place you should go is the Mayor's Manor, which is the left house in the group of buildings south of Crono's house. Mayor's Manor - 1000 AD Items: Tonic, 100 G, 300 G Party: Crono This is where you'll learn the basics about Chrono Trigger. Talk to the guy standing in the middle of the top floor twice for 300 G. Once you know the basics (and got the two chests) exit the Manor and head north to Leene Square. Leene Square - 1000 AD Party: Crono, Marle Start by buying equipment. The item ship is the purple tent to the left of the entrance, the armor shop is the blue tent above that, and the weapon shop is the guy wearing blue (Melchior). After buying whatever you need go north to the next section of Leene Square. As you enter you'll see a girl run in from the side. Walk up to her and you'll end up bumping into her, sending her pendant flying. What you do at this point will affect a later event. You can either talk to the girl first (making sure she's alright) or grab the pendant first. Return the pendant to the girl and she'll introduce herself as Marle and join your party. You are now free to run around and enjoy the fair. There are 4 'games' you can play to earn Silver Points, which can be either turned in for gold (10 SP = 50 G) or used to play one of three games in Norstein Bekker's lab for prizes (you need at least 10 SP). THE GAMES TO EARN SILVER POINTS Ring the Bell - on the left side of the bottom section To play: face the bell and press 'A', press 'A' again when you're as far away from the bell as possible. Prize: 1 silver point The Race - the blue tent to the right of Melchior To play: when the racers are lined up talk to the guy in the tent. Choose which racer you think will win. The racers will run around the fairgrounds. If the racer you picked wins talk to the guy in the tent again for your prize. The guy standing to the right of the starting line will often tell you who will win. Prize: 20 silver points Battle Trainer - left side of the top section To play: Talk to the giant robot (Gato). This'll start a fight. If you win you not only get silver points but also 10 exp and 1 Tech. point. Prize: 15 silver points Soda Guzzling contest - right side of top section To play: Simply press 'A' as fast as you can. If you can guzzle 8 sodas you win. (Rapid fire controllers work very good here). Prize: 5 silver points Before playing in the lab, I suggest saving your game. That way if you lose you can reset and try again without having to collect all those silver points again. Norstein Bekkler's lab - big tent on right side of lower section 10 silver pt. game: Follow the Soldier Vicks, Wedge, and Piette will mix themselves up and then tell you to find one of them. Pick the correct one and you win. Prize: Poyozo doll (it will be in Crono's room. If you examine it, the music will change). 40 silver pt. game: Crono says L..Left Arm R..Right Arm Y..Laugh A..Surprise! Press the correct buttons to mimic the clones moves. (Note: when the clone raises his right arm, which would be the one on your left, you need to press L to raise Crono's Left Arm. Do the opposite for the clone's left arm). Prize: Crono's clone (it will be in Crono's room) 80 silver pt. game: Knock 'em back Shoot the critters back into the cage while keeping the hostage out of the fire. Prize: A cat (it'll be in Crono's house). Playing any of these games a second time will win you cat food (which will be in the bowl next to the desk in Crono's room). If you keep putting more and more food in the cat's dish, you'll get more and more cats. More things to do in Leene's Square: -Talk to Melchior again. He'll ask you to try and talk Marle into selling her pendant. The way you respond will affect a later event. -On the right side of the top section you'll find a tribal dance being carried out. Press X, Y, L, & R buttons to dance (this doesn't affect any later events). -Talk to the little girl near the Soda Guzzling game. She'll say her cat is missing. If you decide to be nice and find her cat for her, go over to the other side of the top section (near where you found the Robot Trainer game). Here you'll find a cat. Stand so half your head is above the cat and then press 'A' to examine it. It'll meow and then follow you (don't examine it more than once or it'll run). Lead the cat over to the little girl. Whether you do this or not will affect a later event. -The guy near to where the cat you just took to the little girl was is just about to eat lunch. The pink bundle on the table is his lunch. If you want to be mean, examine the bundle to eat it. Whether you eat it or not will affect a later event. Once you're all set, go talk to the armor shopkeeper. He'll tell you Lucca's device is set up at the north end of the Square (past where the two guards were before). When you're about to leave the top section of the Square, Marle will stop you and say she wants some candy. Just stand there for a bit and she'll pick what she want. (Whether yo move or not will affect a later event). Now continue north. When Lucca and Taban are finished blabbing, talk to Lucca. When she moves out of the way step onto the telepad where she was. You'll be transported over to the other telepad. You can do it as many times as you like. When you're ready to continue talk to Marle and she'll try using the device. (NOTE: if you're playing the NEW GAME + mode, there is a shimmering dot on the right telepad. Examing it will open a special gate that will take you directly to the fight with Lavos). When Marle steps onto the telepad her Pendant will start to glow and a gate will open, sucking her in, leaving the pendant behind. Step onto the pad and get the pendant. Lucca and Taban will use the machine to send Crono into the gate after Marle. Truce Canyon - 600 AD Items: Tonic, PowerGlove Party: Crono You'll find yourself in opening up in some mountains. Go left and then work your way down and out. Go south and visit the people of Truce. After gathering info, your next destination is the huge castle. To get to it you'll need to go through Guardia Forest. Guardia Forest - 600 AD Items: Power Tab, Shelter Party: Crono First thing to do is go right and then when yu have the choice between to routes, take the bottom one. This will lead you to a small opening. You should be able to see two shimmering dots (the one towards the top shimmers in and out of sight). The bottom of the two shimmers will get you attacked if you examine it. The other one is a Power Tab. Wander around the forest until you reach the northern exit. Examining moving bushes will either cause you to be attacked or in one case, scare a monster out of the bushes that will drop a Shelter (you can get this everytime you enter the forest). Guardia Castle - 600 AD Items: 100 G, BronzeMail, Ether (x2), Tonic Party: Crono, Lucca As you enter, the soldiers will stop you. The queen will tell them to let you through. Go up and talk to the king and then the chancellor. The queen's room is to the right of the throne room. Explore the rest of the castle before going there. You can rest in the Knight's quarters if you want. If you sit in the upper left corner of the left table in the dining room you can order one of 3 meals to restore your hps, mps, or both. Once you get to the queen's room, talk to her. She'll send her attendants out of the room and then tell you to come closer. Do as she says. She'll now reveal her true identity - Marle. After a bit of blabbering she'll disappear in thin air. Head back to the throne room. When you're almost there, Lucca will run up to you. She explaings how you must find the real queen in order to save Marle (AKA Princess Nadia), and then she'll join your party. Exit the castle, go back through Guardia Forest, and then go west to the Cathedral. Cathedral - 600 AD Items: Revive, Tonic (x3), MaidenSuit, Ether (x2), SteelSaber, Power Tab, 100 G, Defender, Speed Belt, Shelter, Heal, Iron Sword, Mid Ether Party: Crono, Lucca, Frog Boss: Yakra Talk to the nun by the organ. Now examine the shimmering dot that appears, which will cause a battle. When you win, Frog will be introduced. After he joins you examine the organ to reveal a secret door. Once through the door go left to get the chest. Continue left and go through the door. Go up the stairs and enter the door. Get the chests then examine the dresser to get Naga-ette Bromide (this is a special event item that doesn't appear on the items list) and will also cause a fight. Exit the room and go right and then up to another chest. To your left you can see some spikes. Go between the spikes and the lower wall, and press the skull switch on the other side. Now enter the door. Inside examine the shimmering dot that's in the pot for a Power Tab. Now exit the room and work your way back down stairs. Go right until you reach another set of stairs. Go up these stairs and enter the door. Talk with the monsters inside. After talking to all 3 of them the one closest to the door will leave. Follow it to another rom which has 2 chests and an exit leading off to the right. Get the chests then go to the right. Here you'll find a statue of Magus, some monsters who'll attack you, and two more chests. Exit this room once you've gotten the chests and then as you attempt to exit the room before it the three people (who look like the king, queen, and a soldier) will turn into monsters and attack you. Go back down the stairs and then go left. This time go north through the hallway which will bring to a door. On the other side of the door you'll find another big section of the Cathedral. One welcome sight is the save spot to your left. Save your game and use a shelter if you want, then go up the stairs. Go left, get the chest, and then go down the stairs. You can start a fight with the Hench if you want or you can keep going. Thought the door you'll find a small room with another door leading north and a skull switch. Flick the switch and go through the door. Now go right until you come to a door leading south (make sure to grab the two chests along the way). Though this door you'll find another skull switch. Press it and continue south. Go up the stairs and left. You're now back where you started. The two switch you pressed made the spikes drop in the room that lies though the door. After defeating the monsters that attack when you enter the room, get the chest and then examine the organ which opens a secret door. Exit the room and go either left or right, either way you'll reach a stairway. Go down the stairway and north through two doors. Now go the opposite direction that you chose before (ie if you went left before, go right now). You should come to a door leading north that wasn't ther the last time you were in this hall. After entering the door, keep going north. A couple of fights later you'll reach another door and a save spot. Through the door you'll find the real queen and the chancellor. The chancellor will reveal to you his true identity - Yakra. After defeating Yakra, Queen Leene will thank you and then she'll go stand by the exit of the room. Open the two chests (the one on the left contains the real chancellor) and then go talk to the queen to go back to the castle throne room. (NOTE: if you left the real chancellor in the chest he'll get out by himself and yell at you to wait up). Guardia Castle - 600 AD Party: Crono, Lucca, Marle Back in the throne room, the king and queen thank you. Frog says that he has disgraced himself by not protecting the queen and then leaves. Talk to Queen Leene and she'll mention the girl that was with you. This reminds Lucca about Princess Nadia (aka Marle). Return to the queen's room (go up the stairs on the right side of the throne room). As you enter, Marle will reappear and rejoin your party. Work your way down and out of the castle. As you're leaving you'll find Frog who'll say he is departing for good. Once again you'll have to go through Guardia Forest. It's now time to return to your own time, so go to Truce Canyon. Go to the spot where you were originally transported to. Here you'll find a gate back to Leene Square in 1000 AD. Leene Square - 1000 AD Party: Crono, Marle Back in your own time, Lucca will split and Marle will ask you to escort her to her home, which is Guardia Castle. Guardia Forest - 1000 AD Item: Power Tab Party: Crono, Marle First go right and then take the bottom of the two paths. In the upper right hand corner of the opening you come to, you'll find a shimmering dot (it's a Power Tab). Now you can work your way up to the northern exit. Guardia Castle - 1000 AD Party: Crono As you enter Crono will be arrested for abducting the princess and then put on trial. The outcome of the trial is based on your behavior earlier in the game. To be found innocent you should have: -Made sure Marle was alright before getting the Pendant. -Not eaten the man's sack lunch. -Found the cat and returned it to the little girl. -Not tried to talk marle into selling her pendant to Melchior. -Let Marle browse when looking at the candy. -Said that Marle's fortune didn't tempt you at all when asked during the trial. Even if you are found innocent you will still be sentenced to 3 days of solitary confinement as punishment for running off with the princess (which is the same punichment you'd get if you were found guilty). If you're found guilty you'd also get execution added to the punishment (the chancellor will add this himself once you get to the dungeons if you're found innocent). Guardia Dungeons - 1000 AD Items: Ether (x3), BronzeMail, Mid Tonic (x8+), Shelter (x2), 1500 G, Lode Sword Party: Crono, Lucca Boss: Dragon Tank You'll find yourself in a small jail cell. There is a pink bundle setting on the bed containing an Ether (this may only be here if you were found innocent). The cup in the upper right corner of the cell will refill your hps and mps. Now you have two options to get out of the dungeons: 1. If you stay in your cell and don't cause any trouble the 3 days before execution will fly by and the supervisor will come to get you. He'll take you to a room with a guillotine, put Crono's head in it, and then ask if there are any last words. Just then Lucca will come in, shhot the supervisor and the two guards, and then free you. 2. If you don't want to just sit in your cell, you can go up to the bars and make some noise. Do this 3 times and the guard will come in to quiet you down. As he is walking out you can either knock him out by pressing 'A' when standing behind him, or you can run around him and out of the cell. If you run around him you'll have to fight both guards instead of just one. You are now free to work your way out of the dungeon, but you won't get Lucca in your party until you reach the exit. Either of the above ways you choose will get you out of the dungeon but since way #1 get you Lucca faster I'm going to describe where all the chests are from the room where Lucca saves you. After Lucca joins your party, get the chest and exit the room. Here you'll find another chest and a guy with his head in a guillotine. Free him and he'll tell you his name and inites you to stop by his dad's shop when you're in Truce. As you exit the room you'll see that Lucca knocked out the guard. Search the body (NOTE: from here on out some guards can be snuck up on and knocked out. Search their bodies and some will have Mid Tonics). Go left, fight with a guard, and go down the stairs. This will bring you to a bridge. In the middle of the bridge you'll be attacked by 2 guards. Going through the door on the other side of the brdige will bring you to a room with four sets of stairs: 1 Decendent fight <---- 3 4 ----> back the way you came Your cell, save pt, <---- 1 2 ----> 4 chests, 1 Guard fight, HP/MP drink 1 Omnicrone fight Down stairs 1 and 3 you'll find cell doors that will only open half way. Don't worry about them, you can get the chests that are in the cells later. After exploring stairs 1, 2, and 3 go back the way you came (stairway #4). This time go up the hallway you passed before. This will lead to another stairway and a guard. Go up the stairs and across another bridge to another room with four sets of stairs: Hole in the wall <---- 6 7 ----> continue onward 1 chest <---- 5 8 ----> back the way you came Stairway #6 leads to a cell with a hole in its back wall. Going through the hole will take you outside. You can climb down the wall to where you'll find a hole leading back into the dungeon. This is one of the cells that the door would only open half way. Grab the chest and then examine the hole in the floor, you'll hop into it and climb down to the other cell thats door would only open half way. Grab the two chests then examine the wall where you climbed in. Now go back outside and climb up the wall. If you've already explored stairway 5 then you're ready to continue onward. After going up stair #7 and then up a couple more flights of stairs, you'll be at the entrance to the dungeon. Go through the door and you'll find the knocked-out supervidor, a save spot, and a note. (If you escaped from Crono's cell instead of waiting for them to take you to your execution, then Lucca will come in here). The note will give you a hint on the next boss's defenses. Search the supervisor's body for 5 Mid Tonics and then leave the room. On the other side of the bridge you'll have to fight the Dragon Tank. After beating it go through the door and you'll be back in the main castle. Guardia Castle - 1000 AD Item: Shelter Party: Crono, Lucca, Marle Make your way down the stairs. When you reach some guards they'll start "chasing" you. Head towards the exit to the castle. Here Marle will join you and you leave. The guards chase you to Guardia Forest where you are forced to run down the path to an opening. Here you'll find a gate, which your party will enter. Next stop... the Future. Bangor Dome - 2300 AD Party: Crono, Marle, Lucca Nothing much here except the gate you just came through and a door you can't open until later in the game. Just exit and go south to Trann Dome. Don't stay outside the Domes too long, you'll take damage (apparently the air is poisonous or something). Trann Dome - 2300 AD Party: Crono, Marle, Lucca Here you'll learn about where you are. You can also buy equipment and rest in the Enertron (just examine it to use it). Once you're ready exit the Dome and go north to Lab 16. Lab 16 - 2300 AD Items: Berserker, LodeSword, Lode Bow, Ether Party: Crono, Marle, Lucca Beware the rats, the will steal a Tonic from you if they touch you. Explore the ruins and work your way up to the upper right corner where you'll find a path to the next section of the ruins. In this section you'll find monsters that are strong against normal physical attacks, so use techniques. Work your way to the upper right corner of this section to find the exit. Now that you're out, head east to Arris Dome. Arris Dome - 2300 AD Items: Mid Ether (x2), Bike Key Party: Crono, Marle, Lucca Boss: Guardian Once you've talked to everyone, bought whatever equipment you need, and used the Enertron if needed, go down the ladder into the basement. The consoles need a password which you'll get a bit later. For now use the ladder that's in the upper left corner. Work your way to the top of the room the ladder leads to. From here go north into the next room. An alarm will go off. If you stand still you'll be attacked by lesser enemies and if you try to enter the door on the otherside you'll be attacked by the boss - Guardian. After defeating Guardian, go through the door it was guarding into the storeroom. Get the chest and then examine the body. You'll learn that you have to catch the rat statue. Go back to the room with the rafters. The rat statue will be within sight. Hold 'B' to dash after it. When you reach it press 'A' to catch it. If you don't catch it, exit the room, re-enter, and try again. When you catch it, it'll reveal the password for the consoles in the first room (hold 'L' and 'R' and press 'A'). Return to the room with the consoles. Stand in front of the one on the right (where the shimmer is) and use the password. Enter the door you can now get to. Work your way to the top of this room and enter the door. At the top of this room you'll find another console, one of those black doors you can't open yet, and a normal door. The same password you used previously works on this console, but all it does is let you get to the black door. Enter the normal door to get to the info center. Here you'll learn about the time period you're in, where the gate is located to leave this time period, and about 1999 AD - The Day of Lavos. You can see either visual over if you want by examining one of the two consoles. When you're ready work your way back to where the people of this Dome are waiting. Doan will give you a Bike Key and tell you to go through Lab 32. Use the Enertron and replenish your supplies if needed, then exit the Dome. You don't have to go through it right now but to the east is the Sewer Access. The monsters in it aren't too tough plus you can get better equipment inside, so it may be worth going through right now. (If you don't want to yet, head north to Lab 32 and skip the next couple sections). Sewer Access - 2300 AD Items: 600 G, Rage Band, Bolt Sword Party: Crono, Marle, Lucca (if entering before Lab 32, otherwise whoever you want) Boss: Krawlie First go right to get a treasure chest, and then go back and go left. You'll evesdrop on a couple of creatures. Follow them down the stairs. If you find the battles too tough, try to avoid them (most of them can be avoided quite easily). Go left and read the note. It says someting about being attacked when making the slightest noise. Now go right. If you examine the cat you come to, it'll meow and you'll be attacked by 3 Nereids. Continue along the parth and you'll find a tin can and a trash can. Examining the can will cause you to kick it into the trash and you'll be attacked by 4 Nereids. Keep going and you'll find a wedge of cheese. If you examine it a rat and 2 Nereids will attack you. The last object you'll encounter on the path is a save spot. Stepping on it will cause it to disappear and you'll get attacked by 3 Nereids. Past this you'll find a ladder going up. When you come to a spot where it looks like there is a space between two walls, press up against the wall and go through to the other side. Press the switch on the wall and the go back through the gap. Now go up to the edge of the water and press right. Follow the path (you won't be able to see yourself most of the way) and you'll come out the door you just opened. Continue along the path and you'll come upon a chest and just a little further ahead you'll find Sir Krawlie, the boss of the sewers. After defeating Krawlie go down along the path. Go past the ladder for the moment and continue following the path. Get the Bolt Sword from the chest and then press the switch. This'll open a series of bridges that'll make getting out of the sewers a snap. But first go back to the right and up the ladder. To the south you'll find Keeper's Dome. Keeper's Dome - 2300 AD Party: Crono, Marle, Lucca Not much to see here. The old man inside talks about events that will happen later in the past (isn't time fun? :) For now exit and go up to Death Peak. Death Peak - 2300 AD Item: Power Tab Party: Crono, Marle, Lucca You can't do a whole lot here, yet. About the only thing you can do before the wind blows you out, is to go forward along the righthand wall. After a short while you should be able to see a shimmering dot. Grab it before the wind blows you away. Now go back through the Sewer Access (using the bridges that you created by flipping that switch). Once you're through, go north to Lab 32. Lab 32 - 2300 AD Items: Mid Tonic, Race Log Party: Crono, Marle, Lucca If you enter this lab and try examining the Jet Bike without possessing the Bike Key, you'll get attacked by 4 Proto2s. Examine the Jet Bike when you have the Bike Key and a bunch of robots will come out. Then Johnny will come out and challenge you to a race. You must win the race in order to go through Lab 32 (at least in order to get throughthis way). Keep trying until you win. To race use the control pad to steer and the B button for a Turbo Boost. You get 3 turbos and it takes time to recharge between boosts, so use them wisely (onewhen you're close to the finish line works well as long as you don't smack into Johnny and send him across the line in front you). If you can't seem to win the race or you just don't want to, you can go right and fight your way through the lab. You'll have to fight up to 3 Mutants at a time and up to 5 Shadows at a time. Make sure you get the Bike Log if you go this way. When you reach the other side talk to Johnny and you'll learn that the Bike Log can be used to record your 3 fastest times in the Jet Bike race. You can now race Johnny in either one of two modes (with or without Turbo) and you can change perspectives with 'L' and 'R', plus RX-XR will save your 3 best scores. Certain scorse will get you bonuses. Here are the scores (that have been found so far) that give you a bonus: 777 - get 10 Mid Ethers When you're ready exit the lab and then go east and south to Proto Dome. Proto Dome - 2300 AD Party: Crono, Robo, and choice of Marle or Lucca After a couple of Bugger fights you'll find a Enertron and then you'll find Robo. The door that leads to the Gate is locked and you'll need to go to the Factory to get it open. Choose who you want to leave behind, exit the Dome, and go north to Factory. Factory - 2300 AD Items: Shelter (x2), Titan Vest, HammerArm, Plasma Gun, Mid Ether (x2) Robin Bow, Mid Tonic, 400 G, Ether, Bolt Sword Party: Crono, Robo, and Marle or Lucca Examine the computer console and Robo will override security so you can enter. Take the elevator on the left first. Examine the console to open the hatch that is below the chest. Get the chest and go down the hatch. Follow along the path, throught two doors, until you come to a door leading into a large room. Get both chests and then examine the console to shut of the defense lasers. Now exit the room and go right to an elevator. Take the elevator down. To the left is a wide hallway going north. At the end you'll find a chest and a console. The console will open the door to the right if the proper password is entered (if you want to skip the rest of the Factory the password is 'X''A''B''Y' - that is press 'X', then 'A', etc. If you skip it you'll miss out on experience from fights plus some treasure). If you decide to play the game normally (ie don't skip stuff), then go back down the hall to the elevator and tkae it up three times. Now go down the elevator on the other side of the room. To your left you can see an open door. Make your way over to it and enter. You won't be able to see yourself but walk up and then right until you stop. Press 'A' to open a chest containing Mid Ether. now go back at the door. To your right you should see two ladders leading down. Take the leftmost of the two and then go left as far as you can to a chest. Take the Robin Bow frm it then return to the two ladders. Take the rightmost one this time and follow the path over to a door which puts you neat the conveyer belt. Wait until a crane comes and takes you over to the inner belt. It'll drop you and you'll be taken to the left through three rooms. In each room you'll have to fight on increasingly harder battle and you can't heal or anything in between. When you get through the three rooms the conveyer will wrap around and take you towards the right. Press down to get off at the first place you can and then go down into another room. In this room you'll find a long ladder that leads up to a door. Go through the door and you'll be on a bridge that goes over the conveyer belts you just rode. Go across the bridge and you'll reach two doors and a chest. Get the chest and go through the door on the right. Inside you'll find two more chests and a console that will tell you the Crane control codes. Get the chests then exit the room and go over to the other door. Get the two chests and then use the left exit. This leads to the crane controls. Use the controls twice (use the code 'X''A' the first time, and 'B'B' the second) to remove two barrels that are blocking the path. Once the barrels are out of the way go back into the previous room and take the exit on the right. To your left is a long ladder leading down. Us it and then go left and then up through a door. Here you'll find another chest and the console that tell you the password you need to open the door way back at the beginning of the Factory (the code is 'X''A''B''Y', like I said before). Exit the little room and go right as far as you can. Go up the ladder and then go right to the elevator. Take the elevator up and you're back at the entrance of the Factory. Now all you need to do is take the left elevator down 3 times, and then go up and open the door using the XABY code. Press the switch you find once through the door. This will cause the security system to go haywire. You need to escape from the Factory. The elevators won't work so you'll have to use the ladders. After a little bit you'll be stopped by 6 robots that look like blue versions of Robo. After trashing Robo, Crono and whoever else you brought along (Marle or Lucca) will have to fight the blue robots (the R Seies). After defeating the R Series, Crono and whoever will drag Robo back to Proto Dome so Lucca can fix him. Proto Dome - 2300 AD Party: Crono, Marle, Lucca, Robo After Robo is all better, the four of you will go up and enter the Gate. End of Time Party: Crono and two out of Marle, Lucca, or Robo Talk to the old man to learn about where you are. Since only groups of 3 can travel through a Gate at once (and because there is only room for three in your party :) you must leave either Marle, Lucca, or Robo behind. You can press 'Y' to switch party members at any time. As you start to walk back to the room with the pillars of light, the old man will call you back and tell you to check out the room behind him. Talk to the monster you find inside. He'll tell you he's Spekkio, the Master of War. Then he'll tell you to walk around the room clockwise along the wall 3 times starting from the door. Do as he says and he'll bestow the power of magic on the members in your current party who can use it (Crono, Lucca, and Marle can all use magic at this point in the game). After he gives you the power of magic, he'll ask if you want to try it out. If you answer 'yes' you'll have to fight him. He's quite hard but if you lose you won't die and you'll have full hps/mps after the battle. If you beat Spekkio he'll give you some items (see the End of Time section for more info). The shimmering dot to the right of the door to Spekkio is a Gate leading directly to the Day of Lavos in 1999 AD. You may want to save your game and then enter it now just to see what you're up against. Unless you're either playing in New Game + mode or you're extremely lucky, you shouldn't last very long against Lavos right now. Currently only pillars 1, 2, and 3 (see End of Time section) will be available. When you're ready, enter the pillar of light that takes you to Medina Village in 1000 AD (pillar #1). Medina Village Residence - 1000 AD Party: Crono, and two out of Marle, Lucca, or Robo You'll come out of a closet into someone's house. Talk to the inhabitants and then exit the house (you'll be given some info on the way out). Medina Square - 1000 AD Party: Crono and two others Here you'll find some monsters worshipping a statue of Magus, who you'll meet later in the game. Medina Elder's House - 1000 AD Items: Speed Tab, Magic Tab Party: Crono and two others There is a Speed Tab shimmering on the counter in the kitchen. The leader of Medina is Ozzie VIII. You'll meet and learn to hate the ancestor he refers to. There is a Magic Tab upstairs. Medina Inn - 1000 AD Party: Crono and two others The innkeeper won't give you a room. You can walk away or you can plead with him which will cause a fight. When you win, the innkeeper will have a change of heart but he won't give you a good price. Medina Market - 1000 AD Party: Crono and two others Once again they won't serve humans. You can plead which starts another fight. After the fight the shopkeeper will sell you stuff but the prices are outrageous (1100 G for a Tonic!!). After you're done in Medina, head west to Melchior's Hut. Melchior's Hut - 1000 AD Party: Crono and two others You can buy equipment from Melchior (at normal prices). Remember where this place is, you'll need to come back here several times during your quest. Now go north to Heckran Cave. Heckran Cave - 1000 AD Items: Ether (x2), MagicScarf, Mid Ether Party: Crono and two others A lot of the monsters in here are resistant to normal attacks (meaning you'll need to use magic). The way through the 1st room is straight forward. In the second room make sure you enter the first door at the bottom of the room (it's almost straight down from the entrance). After a couple of fights, get the chest and then go back out to the main room. Now go left to another exit from this room. The room you're in now is small. All you need to do is go left to another door (fighting a couple times along the way). Through the door is another small room with one of those black chests (that you can't open yet) and right next to it is a door. Go through the door and then make your way to the right. You should be able to find a save spot next to a door. Save your game if you wish and then enter the door and face Heckran. After defeating Heckran, go up and jump in the pool of water. This will take you to Vortex Pt. which is right next to Lucca's House. Lucca's House - 1000 AD Item: Taban Vest Party: Crono, Lucca, and one other Go upstairs and talk to Lucca's mom. Then come back downstairs and talk to her dad. He'll give you Taban Vest. Exit Lucca's house and go north to the Market. Truce Market - 1000 AD Item: Mid Ether (x10) Party: Crono and two others This is Fritz's dad's shop (remember Fritz is the guy you freed in Guardia dungeon). He'll give you 10 Mid Ethers. Now go visit Crono's mom, she's worried about him. Once you're finished visiting go up to Leene Square. Leene Square - 1000 AD Party: Crono and two others Go up to where Lucca's telepad machine is and enter the Gate. It'll take you back to the End of Time. End of Time Party: Crono and whoever Pillars 4 & 5 will be open now. Enter pillar #5 to go to Truce Canyon in 600 AD. Truce Canyon - 600 AD Party: Crono and whoever This is the same place you were the first time you time traveled. Go down the mountain the same way you did before. The people in Truce are all jabbering about how the hero has appeared and is going to save them from Magus. Go southwest to Zenan Bridge. Zenan Bridge - 600 AD Party: Crono and whoever Here the Knight Captain complains about not having any food. The soldiers won't let you through so return to Gurdia Castle (you'll have to go through Guardia Forest to get there). Guardia Castle - 600 AD Items: Jerky, Power Tab Party: Crono and whoever Go to the throne room and then up the stairs on the left side. The king will tell you that the hero is searching the southern continent for the sword that can defeat Magus. Now go to the kitchen (right from the entrance to the castle). Talk to the chef and then leave the castle. On your way out the chef will catch up to you an give you Jerky for the Knight Captain and a Power Tab for you. Now return to Zenan Bridge. Zenan Bridge - 600 AD Item: Gold Helm Party: Crono and whoever Boss: Zombone Give the Jerky to the Knight Captain. After that, talk to him again and say you'll help him (you can say no but if you say yes he'll give you Gold Helm), then go left across the bridge. You'll have to fight a few fights against Ozzie and his army of Deceased (the easiest way to fight them is just to hit Ozzie a couple times, which will break the spell and cause the Deceased to crumple). At the end of the bridge Ozzie will bring all the deceased bones together to form Zombor and will then run away leaving you to fight Zombor. After defeating it exit the bridge and you'll find the town of Dorino. Dorino - 600 AD Item: Magic Tab Party: Crono and whoever In one of the residences you'll find a dresser that has a shimmering dot on it. Search the dresser and you'll find it is locked. Talk to the old man (to the left of the dresser) and he'll see that you have Naga-ette Bromide. If you give him the bromide he'll let you open the dresser to get a Magic Tab. As you enter the Elder's house, you'll overhear the Elder hiring Toma to find the Rainbow Shell for him. After this Toma will be in the Inn. Pay his tab for some info. Now go south from Dorino to Fiona's Villa. Fiona's Villa - 600 AD Items: Mid Ether (x2) Party: Crono and whoever For right now all that is important here is the two chests. Get them then head south to Porre. Porre - 600 AD Item: Power Tab Party: Crono and two others In the Cafe you'll find Toma again. Buy him a soda and he'll tell you the Rainbow Shell is on an island. In the Market you'll find a shimmering Power Tab. Talk to everyone then go northwest to Cursed Woods. Cursed Woods - 600 AD Items: Mid Tonic, Shelter, MagicScarf Party: Crono and whoever At the end of the forest you'll find a moving bush. Go behind it and then walk down into it to find a hidden room. Explore the room and Frog will appear. He won't do anything for you now. Remember where he is though. For now, exit the Cursed Woods and go northeast to Denadoro Mts. (they're right next to Dorino). NOTE: Sometimes a Nu will appear in the woods. When you talk to it, it says 'stop it you dog'. Anyone know what this is supposed to be for? Denadoro Mts. - 600 AD Items: 300 G (x2), MirageHand, Revive (x2), Ether, 500 G, Mid Ether (x4), Gold Helm, Mid Tonic (x2), 600 G, SilverStud, SilverErng, Magic Tab, Speed Tab, Shelter, Bent Sword Party: Crono and whoever (Lucca suggested because of her fire) Boss: Masa & Mune At the end of the first section you'll find a ladder. Before going near the ladder go through the opening to the right of the ladder. Here you'll find a MirageHand for Robo. Now go back. When you get near the ladder a Goblin will chase a little kid by you. After killing the Goblin the boy will tell you to rin away and then an Ogan will attack you (the best way to kill an Ogan is you use fire to destory their hammer and then simply kill them). Now go up the ladder. Work your way all the way up and over to the top right hand corner to find the entrance to the next section. In this section you have to go all the way from the left side to the right side, then up to the top, and back over to the left side. From here follow the path and eventually you'll reach a cliff looking out over the land. When you reach it you'll be attack by and Ogan and a Golbin, then an Ogan and a FreeLancer, then another Ogan-Goblin combo, and finally an Ogan and two FreeLancers - all without a break inbetween. Shortly after that long battle you'll come to a stream that runs out into a waterfall. Get close to the edge and you'll be swept over, making you climb all the way back up (which is pretty easy). There are two runnoffs for the waterfall where you can be swept off: a very large one separted from a thin one by rock. Get swept off by the thin one and you'll be able to get a SilverStud and a SilverErng (you can only the the SilverErng if you're swept off from the large runoff). Now, back at the stream, go up and over to enter the next section. Here you'll find a creature that looks like the first form of Spekkio back at the End of Time. Talk to it about four time and it'll give you a Magic Tab. Shortly after this you'll find a save spot. After the save spot, you'll find a chest with a Mid Ether in it and then a ladder leading down. On the left side of the bottom of the ladder there is a Speed Tab shimmering. A little further along this path and you'll reach a cave entrance. Inside you'll find a kid and a sword sticking into the ground. As you approach the sword, the kid stops you and asks you if you are here for the Masamune (say 'no' if you're not ready for a fight). Saying 'yes' will result in another kid appearing. The two kids (Masa & Mune) transform and 'test' you. Defeat them and they'll merger together for a harder 'test'. Defeat their fused form and you'll be allowed to get the sword (which turns out to be the broken blade of the Masamune). You'll then be transported out of the mountains. Return south to Tata's House. Tata's House - 600 AD Item: Hero Medal Party: Crono and whoever Tata was the boy who you saw chased out of the mountains earlier. Talk to him and he'll give you Hero Medal. Now go back to the Cursed Woods and talk to Frog. Cursed Woods - 600 AD Item: Bent Hilt Party: Crono and whoever Talk to Frog and he'll move. The pot that was behind him will start to shimmer brightly. Examine it to find the hilt of the Masamune. On the hilt is written Melchior. You'll have to go to his hut in 1000 AD. To do so you'll need to go all the way back to the Gate at Truce Canyon. This will take you to the End of Time. From here use pillar #1 to go to Medina Village in 1000 AD. From Medina Village go west to Melchior's Hut. Melchior's Hut - 1000 AD Party: Crono and whoever Melchior tells you he can reforge the Masamune if he can get some Dreamstone. But the Dreamstone could only be found a long time ago. Return to the End of Time via the Gate in the closet and use pillar #3. Mystic Mountain - 65000000 BC Item: Berserker Party: Crono and whoever The Gate will open in mid-air and you'll fall right into a bunch of little green guys. You'll have to fight five of these Reptites then a bunch more will come out. A cat-like cave woman will come out and kick the crap out of a couple Reptites, then she'll chase another one off, leaving 4 for you to deal with. The woman will come back and introduce herself as Ayla. When she leaves, follow her out of the mountain. Once you're out go northeast to the Ioka Village. Ioka Village - 65000000 BC Item: Dreamstone, Tonic Party: Crono and whoever In the bottom right hut you will be offered Sweet Water. Drink it to recover your HPS and MPS. In the top right hut you can trade your shiny stones (gold) for Tonics, Mid Tonics, and Heals. Ayla waits for you in her hut (Chief's hut). Talk to her and the party begins. Talk to your companions and enjoy yourself for a while then talk to Ayla. She'll tell you about the leader of the Reptites, Azala. Talk to her again and she'll reveal the Dreamstone. You'll have to challenge Ayla for her rock though. To win the challenge just have Crono eat more soup by pressing 'A' as fast as possible (another spot where a controller with rapid fire would come in handy). When you win she'll give you the Dreamstone. In the morning you'll wake to find the Gate Key missing. Without it you 're stuck in 65000000 BC. You'll go to the Chief's hut to find Ayla. Remember you can walk while there is a message on the screen (like Ayla: Snort...zzz...zzzz... :). Go over and wake Ayla up. Ayla will join you and you have to keep Crono. Pick either Marle, Lucca, or Robo as your third companion. Go talk to everyone in the village. You can now trade your Petals, Fangs, Horns, and Feathers (3 of each) for the following equipment: Petal + Fang = Ruby Gun Petal + Horn = Sage Bow Petal + Feather = Stone Arm Fang + Horn = Flint Edge Fang + Feather = Ruby Vest Horn + Feather = Rock Helm One villager will give you a Tonic and another will tell you where to go, which is south to Forest Maze. Forest Maze - 65000000 BC Items: Mid Tonic (x3), Revive (x2), Mid Tonic (x2), Shelter, Heal Party: Crono, Ayla, and one other As you enter you'll find out who stole the Gate Key from you, unfortunately it has been stolen from him by the Reptites. Finding the way through the maze is pretty easy, simply follow the Reptites footprints. Although there is nothing really important in any of the chests, if you decide to get them all you'll need to leave the footprint trail a couple times. Once you're through the maze enter the Reptite Lair. Reptite Lair - 65000000 BC Items: Mid Ether (x2), Elixir, Full Tonic, Ruby Vest, Full Ether, Rock Helm Party: Crono, Ayla, and whoever Boss: Nizbel In the second room you'll find 4 Evilweevils. If you wait and not do anything they will dig holes and disappear. They seem to dig their holes in different spots each time, so pick a hole and jump in (they'll all get to the same spot eventually). Some treasures can only be found if holes are dug in the proper place. Continue dropping down holes until you reach a room with a bunch of Reptites running around. Behind the two stationary Reptites you'll find chests (when you approach either of them they'll call for reinforcements). When you're ready enter the door on the right site of the room. You should now be in a hall of sorts. Go up until you come to a door. If you want to leave the Reptite Lair enter the door, it leads back up to the room with the 4 Evilweevils. If you are ready to continue onward keep going up. After dispatching a Megasaur and two Reptites, enter the stairway they were guarding. Here you'll find Azala. He'll ask you what the Gate Key is (it doesn't matter what answer you give him) and then he'll send Nizbel to fight you. After defeating Nizbel Azala will give you back the Gate Key and run away (don't worry you'll be seeing him again). Next thing you know Ayla burps and you are back in her hut in Ioka Village. Ayla will leave the party for now. If you want to trade for some of the items (the ones that can be bought with Feathers, Horns, Petals, and Fangs) and you don't have enough stuff to trade, then go north of Ioka Village to the Hunting Range. Hunting Range - 65000000 BC Item: Third Eye Party: Crono and whoever Basically just run around fighting the monsters here for Feathers, Horns, Petals, and Fangs. If it starts raining look for a big blue guy with long arms (a Nu). Defeating a Nu will get three of each of the 4 items, plus it'll give you a Third Eye. It can only be found and defeated once per visit to the Hunting Range, and it'll only give you one Third Eye per game. Once you're satisfied, go back to the Mystic Mts. Mystic Mts. - 65000000 BC Party: Crono and whoever Go to where you first met Ayla and then continue left and then up. Now jump into the Gate. Enter pillar #1 and you'll be back in Medina Village 1000 AD. Go west back to Melchior's Hut. Melchior's Hut - 1000 AD Item: Masamune Party: Crono and whoever With the Dreamstone, Melchior can now repair the Masamune. Follow him downstairs and watch him fix it. You can now take the Masamune back to Frog in 600 AD. Return to the End of Time via the gate in the closet and take pillar #5 to Truce Canyon. From there go south back to Frog's hiding spot in the Cursed Woods. Cursed Woods - 600 AD Party: Crono, Frog, and whoever Since you have the Masamune Frog agrees to join you. First you'll rest the night (and witness the events that made Frog a frog). Before continuing northeast to the Magic Cave, you may want to take Frog to Spekkio at the End of Time so he can learn Magic. Magic Cave - 600 AD Party: Crono, Frog, and one other As you enter Frog will have another flashback, then he'll unlock the power of the Masamune and open the Magic Cave. As you enter the cave itself, you'll notice a small bat come up to you and then follow you around. Don't worry about it for now. For now just follow the path, fighting your way to the stairs leading out of the cave. Just before the exit you'll find a note containing info about an enemy you'll fight later in Magus's castle, which is north of the cave's exit. Magus's Lair - 600 AD Items: Mid Ether (x4), Shelter (x2), Barrier (x2), Magic Tab (x2), Slasher, Mist Robe (x2), Dark Mail, DoomFinger, Lapis, Speed Belt, Revive, MagicScarf Party: Crono, Frog, and one other Boss: Flea, Slash, Ozzie, Magus Once in the castle, go up the stairs and then pick a path (either left or right). Enter whichever you want and follow it to the end (picking up whatever treasure you can) then turn around, come back, and do the same with the other path. Once you've gone down both paths and returned, you'll find a save spot (well it looks like one anyways). Step on it and Ozzie will come out and tell you that in order to get to Magus you'll have to defeat him, Slash, Flea, and 100 monsters (not all at the same time luckily :) Defeat the enemies that appear and then exit the castle to save (if you want). Then pick a path: left leads to Slash, and right leads to Flea. You can do whichever you want first, but for the purpose of this guide I'm going to say take the right path first. Talk to the kids gathered around the chest. Say you want their treasure and they'll turn into Shadows and attack you. The chest contains a Barrier. In the next room you'll find Crono's mom, Queen Leene, and someone else (who it is depends on who your third companion is). Talk to each of them and they'll transform, causing you to fight (don't talk to them if you don't want to fight). In the third and final room of this hall you'll find Flea?. Defeat it and the bat that has been following you will transform into the real Flea. After defeating Flea, get the Magic Tab that appears, then go back to the main entrance and go down the left path (you may want to exit the castle and save while you're at it). After a couple of easy fights you'll reach a room with 5 people in it. Talk to the one at the top of the room and they'll all turn to Decedents and attack you. After this fight Slash will come out and you'll have to fight him (twice in a row - the second time he'll have more hps and stronger attacks). After defeating him grab the Slasher and save your game. Now return to the main entrance and step on the fake save spot to be transported to another section of the castle. Go straight up. After several fights you'll reach Ozzie. After realizing you already defeated Slash and Flea, he'll run. Grab the chest and follow him. Dash under the blades and work your way up to Ozzie. Once again he'll run from you and you'll have to follow. In the next room just clomb your way to the top, fighting all the way. Once you enter the next room you'll see Ozzie on the other side. As you try to get to him, he'll open trap doors dropping you into a different room. The first time you drop down you'll have to fight a bunch of Decedents. After defeating them get the two chests in the upper left corner, then two more chests in the upper right corner, and finally a Magic Tab from the bottom right corner. Also in this room are 4 things that look like save spots. Stepping on them will either cause you to be attacked by energy-whirls (which can't hurt you and are worth lots of exp), show you it's actually a real save spot, or transport you back to the room hwere Ozzie is (which is the one you want to find). Continue trying to get to Ozzie and eventually you'll make it because all his holes are visible. Once again he'll run away. Follow him and you'll be in another climb-and-fight-your-way-to-the-top rooms. After the climbing room you'll come to a room where Ozzie is raising monsters out of pits with rope and pulley. Defeat the monsters he sends at you and work your way up to Ozzie. Guess what? Ozzie runs again. In the next room fight your way to the other end where you'll find a chest and the door to the next room (if you want to avoid the fights, hug the wall). Grab the chests on both sides of the room and then talk to Ozzie. You finally get to fight him (sort of). After defeating him, two save spots will appear. The one on the right is real and the other will transport you onward into the castle. Running down the stairs and entering the door at the bottom will take you to the next room, which is pitch black. Walk forward and lights will appear on either side of you. Continue going forward and you'll reach Magus. After defeating Magus, a huge Gate will open sucking you all in and sending you back to the year 65000000 BC. Chief's Hut - 65000000 BC Party: Crono and whoever You will awaken to find yourself in Ayla's tent. Ayla will leave and you'll go back to sleep. When you awake you'll find out that Ayla went in search of Laruba Village. First things first, go to the hut in the upper right corner and you'll find out that you can trade your Petal, Fangs, Horns, and Feathers for new items. Petal + Fang = Dream Gun Petal + Horn = Dream Bow Petal + Feather = Magma Hand Fang + Horn = Aeon Blade Fang + Feather = Ruby Vest Horn + Feather = Rock Helm Once you're ready, go northwest from Ioka village to Laruba ruins. Laruba ruins - 65000000 BC Party: Crono and whoever Here you'll find out what happened and you'll learn Ayla wants to use the Dactyls to get to the Reptite's hideout. Ayla will leave again. Go to the Dactyl Nest which is directly north of Ioka village. Dactyl Nest - 65000000 BC Items: Mid Ether, Mid Tonic, Meso Mail Party: Crono and whoever The way up to the top of the mountain is pretty straight forward. When you reach the top, Ayla will join you (meaning you'll have to decide who to leave behind). Once you've decided on your party you'll fly out of the Dactyl Nest on Dactyls (what else? :). You have complete control over their flight. Your next destination is the Tyrano Lair, which is almost directly east of Ioka village. Press 'A' to land the Dactyls. Tyrano Lair - 65000000 BC Items: Mid Ether (x2), Full Tonic, Tonic, CeraTopper (x2), Revive, Meso Mail, Full Ether Party: Crono, Ayla, and one other Boss: Azala and BlackTyrano Enter the open skill and go down the stairs. After a Reptite fight, flick the switch next to the bone door, releasing the cave people. Now continue on (through a couple more Reptites) and down the stairs. After another Reptite fight talk to Kino through the cage door. After Kino is free enter his cage to get the chest then follow him. Enter the skull that Kino opens and go up the stairs. You'll come to a room with two switches. Pressing the switches will cause the monsters to fall. First go through the door on the right side, get the chest on the left (the one on the right will drop you down into the cage you saved the cave men from and you'll have to make your way back up), and then return so you can continue through the door on the left. After a fight or two you'll reach a slightly darkened room. In this room are hidden teleporters that will either teleport you somewhere else in the room or they'll transport in some monsters for you to fight. All the chests except the one in the top right corner are pretty easy to get with a little experimentation. The top right chest is a little more difficult to find; the transporter to get to it is in the bottom left corner of the room (it's on the right side of that little section, pretty much in the middle). Once you've gotten what you want and have made it to the stairs, use them to go up to a balcony. This balcony has two more doors (besides the one you just came through) but one is shut at the moment so enter the other one. Here you'll find two switches. Both will open the skull in front of you but the one on the left also causes monsters to attack you. Enter the skull and flick the switch you find on the wall. This will open the door that you passed before because it was closed. Return to it and enter. Walk past Nizbel II and save your game. Now head towards the stairs in the back of the room. Nizbel II will stop you and attack you. After defeating it climb the stairs. Here you'll find another balcony with two doors besides the one you came through. Once again the door in the middle is closed so you only have one choice. Inside you'll find 3 switches. The bottom right one will drop 2 Terrasaurs; the top one will cause a save spot to appear; and the bottom left one will cause the floor on either side of the main walkway to disappear (if you fall in the holes you'll end up falling down a level). To open the skull just examine it. Inside you'll find a chest and a switch. Flick the switch, then go back and enter the door that was closed before. In the back of thise room you'll find Azala. When he's done talking he'll leave through the door behind him. Get the chests and follow him. The door leads to a bridge. At the end of the bridge you'll find Azala and his pet Black Tyrano. After defeating Azala and his pet, Lavos will crash to earth destroying the Tyrano Lair (you escape of course). Lair Ruins - 65000000 BC Party: Crono, Ayla, and one other All that is left where Lavos hit the earth is a giant crater with a Gate in it. Enter the Gate and you'll be in 12000 BC. Cave - 12000 BC Party: Crono, and whoever Exit the cave and head east to the Skyway. Skyway - 12000 BC Party: Crono and whoever Step into the center of the circle to be transported to a Land Bridge in the sky. From there go east to Enhasa. Enhasa - 12000 BC Party: Crono and whoever Talk to everyone and then go north to the other Land Bridge. This'll take you back to earth. Go northwest to get to another Skyway. Once back in the sky go west to Kajar. Kajar - 12000 BC Items: Speed Tab, Black Rock Party: Crono and whoever Once again talk to everyone for info. In the top right corner of the building you should be able to see a shimmering dot above a bookshelf. To get it, enter the door to the left of the bookshelves and then search the wall inside that is approximately directly behind the shimmer that's outside. Inside this room, you'll also learn that "Water summons wind...wind makes fire dance". There are 3 books that you can open that, when opened, will either burst into flames, wind, or water. First open the water book (in the top left corner), then the wind book (bottom right corner), and finally the fire book (right about in the middle, next to the Nu that sells you stuff). This will open a secret door. Inside you'll find a Black Rock. You'll also find an open book which speaks of a red rock that cultivated dreams. Now that you know the combination to open the books, return to Enhasa. Enhasa - 12000 BC Items: Magic Tab, Speed Tab Party: Crono and whoever Once again open the water book (top right corner), the wind book (top left corner), and finally the fire book (middle, at the entrance). This'll open another secret passage. Inside you'll find a Nu asking if you want to challenge him. Say yes and you'll have to fight 6 Nus (don't worry, if you lose, you'll just be called a weakling and sent out of the room). Defeat them and you'll receive a Magic Tab and a Speed Tab. Examining the book will reveal that "all life begins with Nu and ends with Nu..." Now return to Kajar. Kajar - 12000 BC Party: Crono and whoever There isn't anything left for you to do here so go west to the Blackbird. Blackbird - 12000 BC Party: Crono and whoever Here you'll be introduced to Dalton (yippee!! :) From here go east to a cave. Cave - 12000 BC Party: Crono and whoever Enter the light and you'll be transported to another cave. Exit and go east to another cave and another transportation. Exit from that cave and you'll be at Zeal Palace. Zeal Palace - 12000 BC Party: Crono and whoever Start talking to people. Before going to far talk to the Nu that you can see as you're entering the palace. From him you'll learn the Nu's scratch point. With that knowledge return to Kajar. Kajar - 12000 BC Item: Magic Tab Party: Crono and whoever Talk to the Nu with its back to you (it's in the room in the top right corner of the building). Scratching its back will cause it to open its mouth dropping out a Magic Tab. Return to Zeal Palace and continue your exploration. Zeal Palace - 12000 BC Party: Crono and whoever Enter the door in the far right corner. This leads to 2 more doors. Enter the one on the right. As you enter you'll hear a conversation between Janus and Schala. Then an aide will enter and call Schala to the queen. When ready enter the door in the middle of the main room. Here you'll see Schala open one of those black doors with her pendant. Well, you pendant looks like hers, maybe you should try it. Darn, didn't work. In order to get it to work you pendant must be glowing. Exit the room you're in and then enter the far left door. This leads to the Mammon Machine. Search it and it'll make your pendant glow. Now return to the black door and try to open it. It'll work this time. Enter when ready. As you enter, the queen will ask you who you are, the prophet will say you're troublemakers, and then the queen will tell Dalton to take you away. Dalton will call on the Golem, which you'll have to fight. It doesn't matter if you win or lose the battle. Either way you'll be captured and after a bit you'll be sent through the Gate back to 65000000 BC, which will then be sealed off. Lair Ruins - 65000000 BC Party: Crono and whoever Here one of your companions (it depends on who you have) will give you the idea of going back to 2300 AD to open the black doors you found. So go south and hop on the Dactyls, then head west to the Mystic Mts. Mystic Mts. - 65000000 BC Party: Crono and whoever Work your way back to the Gate that is suspended in the air and jump in. This'll take you to the End of Time. Use pillar #2 to go to Proto Dome in 2300 AD. Proto Dome - 2300 AD Party: Crono and whoever From here go northwest to Lab32. Lab 32 - 2300 AD Party: Crono and whoever Here you'll either have to race Johnny again or go through on foot to get to the other side. Once you've made it to the other side go south to the Sewer Access. Sewer Access - 2300 AD Party: Crono and whoever If you went through here earlier then just use the bridges you made to get to the other end. If you didn't go through earlier look back in the guide for directions on how to get through. Once you're through go south to Keeper's Dome. Keeper's Dome - 2300 AD Party: Crono and whoever Go to the back of the room and open the black door. Talk to all the glowing things. Eventually you'll reach another black door. Through the door you'll find the "Wings of Time". Go to the far end of the room and your companions will talk. Then start to leave the room. You will be stopped by the Nu pushing the entrance ramp for the machine. Name the machine (default is Epoch) and then hop aboard and take off. To move through time move the dial with the control pad and press 'A' when you're pointing to the time you want to travel to. You can rename the Epoch at any time by examining the console at the entrance of this Dome. Your next destination should be 12000 BC. Epoch - 12000 BC Party: Crono and whoever From the Epoch's landing position go northwest to Terra Cave. Terra Cave - 12000 BC Item: Power Tab Party: Crono and whoever Inside the cave you'll find Algetty, the village of the Earthbound Ones. Climb your way down to the bottom of the village (talking to everyone one your way). At the bottom you'll find a save spot. To the right of it is the entrance to the Beast's Nest. Enter when ready. The first thing to do as you enter is get the Power Tab that's in the bottom right corner. Then go north. After 2 battles with two Beasts each battle, go up the stairs to fight the boos of the Beast's Nest - a Mud Imp and his two pets, Blue and Red Beast. After defeating them climb the chain (you might want to go back and save first). Mt. Woe - 12000 BC Items: Lode Helm, Shield (x2), Lode Vest, Barrier (x3), Lapis (x2), Full Ether (x2), Shelter, Time Hat Party: Crono and whoever First go north and follow the path to the Lode Helm, then come back and cross the chain to the left of the entrance. Following this path will take you up to a chain to the next section. Go right and follow the path to a save spot. Continue going forward on that path until you see a chain that you can reach on your right. Go across the chain and collect the treasure on the other side. Now go back across the chain and go left as far as you can. Get the chest there and then return right until you reach a ramp going up a level. Follow that path, get the Lapis from the chest and go right. You should now be at a cahin going to the right (you should see the save spot below you). Cross the chain. Follow the path and eventually you'll reach a chest and another chain leading right, to the next section. When you reach a spot where you can either go up on a chain or right on a chain, go right first to collect 2 chests, then go up the other chain. Follow the path, collecting the two chests along the way, and you'll eventually reach a save spot next to a chain leading up to the next section. There's a boss coming up so save. Continue following the path, collecting 2 more chests along the way. Soon you'll climb a long chain. As you climb it'll get darker. At the top you'll find a large crystal. Before walking up to it you may want to switch you characters so that Ayla is in your party (her and Crono's Falcon Hit attack works very well). Search the crystal and you'll have to fight Giga Gaia. Killing it will free Melchior from the crystal prison. The mountain will collapse into the sea and you'll escape back to Algetty. Terra Cave - 12000 BC Item: Ruby Knife Party: Crono and whoever A whole bunch of stuff is said and Dalton end up capturing Schala. Talk to Melchior and he'll give you Ruby Knife to destory the Mammon Machine. Exit the Terra Cave and head west to the SkyWay. SkyWay - 12000 BC Party: Crono and two others Travel to the sky. From the Land Bridge you reach go northeast to the other Land Bridge. Use it to go back to the ground. From here go northwest to another SkyWay. Return to the sky and go west to Kajar. Kajar - 12000 BC Party: Crono and two others The Nu that sells stuff has weapons and armors for sale now. Make sure to tell him the pendant isn't Schala's or he won't sell to you. From here go right, though the caves, to Zeal Palace. Zeal Palace - 12000 BC Party: Crono and two others Boss: Dalton From the entrance go straight back all the way to the queen's room. Here you'll find Dalton. After defeating him he'll escape through a portal. Follow him in. It'll transport you to the Ocean Palace. Ocean Palace - 12000 BC Items: Rune Blade, Aeon Suit, Aeon Helm, Kaiser Arm, Sonic Arrow, Star Sword, Shock Wave, Demon Hit, Magic Tab, Elixir Party: Crono and two others Boss: Golem (x2), Lavos After talking to Mune you'll get to see what the queen is doing elsewhere in the palace. Enter the door Mune was in front of. After getting the two chests in this room enter the door in the top right corner. Step on the blue circle. After defeating the monsters that appear go through the door on the right side of the room. Get the chest and exit the room through the bottom right door. Go down and enter the door you find (bottom right corner of the room). Defeat the Blue Scouts (or sneak past them) and go through the door at the bottom. Take the Kaiser Arm from the chest and continue downward. The path will go to the left and you'll find another blue dot. Step on it and continue left. Get the chest and work your way back to the main room (the big one with 6 doors). Enter the door in the top left corner. Inside, step on the blue circle and the ngo through the door on the left. Get the chest and exit the room through the bottom right door. You're now back in the main room. Enter the bottom left door now. Get the chest and enter the door at the bottom of the room. Go left along the wall and you'll reach a spot where you can go through the wall to get a chest (which you can see) with Demon Hit in it. Return to the main room and enter the door in the middle of the lower wall. After a fight go down the stairs to your left. Continue along this path (fighting and climbing down stairs) until you reach Masa. You'll see what's happening with the queen and company. When the game comes back to you, continue down the stairs. At the bottom is a save spot and a door. Save if you want and enter the door. After a fight examine the shimmering dot on the left side of the room. This'll activate the elevator. On the way down you'll have to fight a few times. Once you've reached the bottom go through the door at the top. If you re-enter the door and use the elevator to go back up, you can get a Magic Tab at the top of the elevator, but then you'll have to go all the way back down on foot. As you enter go left and enter the little room you reach. Defeat the Scouts (all 3 types) and press the switch on the wall. Exit the little room and then go over to the little room on the right side. Defeat mroe scouts and press another switch. Now go back to the main room and step on the blue circle. This will make a bridge across the lava. Go through the door on the other side. Take the Elixir from the chest and use the save spot if you want (there's a boss coming up). Go through the door where you'll find Dalton. He'll summon a pair of Golems. After defeating them Dalton will escape again. Go through the door in the back of the room. Here you'll find the queen and company. You'll use the Red Knife and it'll destory the Mammon Machine. You'll now have to fight Lavos (don't worry it probably won't last long). After he wipes you out the prophet (who, if you haven't figured it out yet, is really Magus) enters, then Queen Zeal and Schala do too. Lavos attacks Magus, but it doesn't harm him. Magus counterattacks but it doesn't hurt Lavos and Magus is thrown to the ground. When Crono gets up take him up to Lavos. Lavos attacks Crono and with his last bit of energy Crono save your two companions, Magus, and Schala, then he is disintegrated. Schala then uses the last of here pendants power to send you out of the Ocean Palace. The land in the clouds is destroyed by lavos and the pieces fall to the earth causing a tidal wave that wipes out most of the land. Last Village - 12000 BC Item: Magic Tab Party: anyone but Crono (of course) You'll awake (without Crono of course) in a small hut. The Elder enters and tell you what happened and give you the Pendant. You'll then be asked to pick your party (the choice is yours, but you may want to take Ayla). There is a save spot in the hut plus if you examine the hay you can sleep. Exit the hut and then visit the other two huts. One hut just has some info, the other has a shop. As you enter the shop, just stand there, and the Nu will move out of the way allowing you to get the shimmering Magic Tab behind him. When you're finished go to the Commons. Commons - 12000 BC Party: whoever Talk to everyone. When you talk to the Elder, Dalton and his soldiers will come in and capture you. Blackbird - 12000 BC Party: whoever you picked before being captured Boss: GolemBoss, DaltonPlus When you awake you'll be aboard the Blackbird and you'll be missing all your equipment, items, and gold. If you didn't put Ayla in your party you won't be able to fight (you'll have to run if you get attacked, at least I think that's how it would work). If Ayla is in the party and she dies before the other two get their weapons back, all will die. Climb the ladder to see that you are indeed in the Blackbird. Then climb back down. Search the wall where one of your chraracters shows you and you'll climb up into the ventilation ducts. Press 'A' in any of the brightly lite areas to look below you. Basically just wander around, going from ventilation ducts to normal corridors and rooms, until you find your missing stuff. Conveyer belts can be reversed in direction by flipping the switch that's next to them. In general: -One party member's equipment is in a room north of your cell -Gold is in a room to the left of your cell -One party member's equipment is in a room southwest of your cell -Items are in a room northwest of your cell -One party member's equipment is in a room that you can only reach from the ventilation ducts (from the ladder in the top left corner, go up the ladder and it'll be the only other door you can see) The room with the items in it also has a door leading out onto the wing (which is where you want to go after you find all your stuff). Once you have all your stuff go to the door leading to the wing. On the wing you'll see quite a few Turrets (you can fight them if you want). At the end of the wing you'll have to fight Golem Boss (which you can probably defeat without even getting hit). After defeating it, Dalton will fly in on the Epoch (which has wings and can fly now). You'll jump aboard the Epoch and have to face DaltonPlus. When you defeat him he'll try calling the GolemBoss (but since you just defeated it... :) Now you're in control of the Epoch. One of your party memebers will say to hit 'Y'. Doing so fires a laser which hits the Blackbird and makes it crash. You'll now automatically land the Epoch outside the Last Village. Last Village - 12000 BC Party: whoever The Nu has new equipment for sale. Once you've got what you want go to the Commons. Commons - 12000 BC Party: whoever Here you'll learn that someone passed through here looking for you. Go north to the North Cape to find out who it is. North Cape - 12000 BC Party: whoever Boss: Magus (optional) Here you'll find Magus (AKA Janus). You'll learn more about him. He'll ask if you want to fight him. Say NO!! and then walk away. Magus will stop you and ask to join your party. You can fight him but you won't be able to have him on your party if you do (mainly cause he'll be dead :) If Frog is in your party when you fight Magus, Frog will fight him alone. If you do defeat him you'll get his Amulet (which he'll be wearing if he joins you). After you're done here at North Cape return to and board the Epoch. Now you'll see the Ocean Palace rise out of the water as the Black Omen. At this point you can enter the Black Omen, but unless you're playing this in New Game + mode, or spent a lot of time raising levels, you're probably not strong enough. The best thing to do is to go to the End of Time. End of Time Item: C. Trigger Party: whoever Talk to the old man. You'll tell him what happened to Crono. When you're done talking attemt to leave. The old man will call you back and reveal that he is Gaspar, the Guru of Time, and he'll give you the Chrono Trigger. He then tell you to talk to the one who made the Epoch. Go back aboard the Epoch and travel to 2300 AD. Now would be a good time to go on a black treausre chest hunt to collect treasure. ======Black Chest/Door hunt====== 2300 AD Items: Charm Top, Full Ether (x2), Wallet, Power Ring, Gold Stud, Magic Tab, Power Tab, Lumin Robe, Elixir, Hit Ring, Gold Erng Party: whoever First go to Bangor Dome and open the black door. On the other side is three normal chests. While you're here enter the gate. This'll take you to the End of Time and opens pillar 8 & 9. Use pillar 9 to go to Guardia Forest in 1000 AD to get the black chest there, then return to 2300 AD and continue the hunt. From Bangor Dome go south to Trann Dome. Here you'll find another black door with two more normal chests on the other side, plus a shimmering Magic Tab. Next , find the black door in Arris Dome. Through that door is 4 regular chests and a shimmering Power Tab. Now go to 600 AD. 600 AD Items: Speed Tab Party: whoever Go to Truce Inn and examine the black chest, DO NOT take it's contents though. From there go west to Guardia Forest. Go ahead and get the black chest here. Next, examine, but don't get, the black chest in Guardia Castle and the two black chests in the Elder's house in Porre. From Porre go northeast to the Magic Cave and get the black chest that's there, then go to 1000 AD. 1000 AD Items: Wall Ring, Dash Ring, Mid Ether, Swallow or Safe Helm, Elixir, Red Mail, Full Ether, HyperEther, MegaElixir, Shelter, Black Mail, White Mail,Blue Mail, Taban Suit, Taban Helm Party: Marle, Lucca, and whoever First go to Heckran Cave, which is near Melchior's hut, and get the black chest there. The ultimate black chest is in the blue pyramid call Forest Ruins, which is north of Medina. Inside the ruins you'll find a regular chest and a blue pyramid which will be unlocked by the pendant. A Nu will appear and offer your choice of two black chests: the right one contains Swallow, the left one contains Safe Helm. Next go to Guardia Castle. If you enter without Marle the guards will chase you away. Enter with Marle, and the Chancellor will come out to greet you. Go talk to the king in the throne room. He and Marle will have a fight and the king will go up to his room. Go up to his room to talk to him (collecting both the normal & black chests on the way up). Go back to the throne room and talk to the Chancellor. He'll tell you the king likes Jerky. First explore the castle and get the chests you find then go to the Snail Stop in Porre village and pay the 9900 G to get the Jerky. While you're in Porre go to the Mayor's Manor to get a couple black chests and a normal chests. Then return to the castle. Climb the stairs tot he left of the throne room to get back up to the king's room. Talk to the king and Marle will give him the Jerky. At first he'll be pleased that you'd give him something but then he sees what it is and gets mad at Marle for giving him Jerky when she knows he has high chlorestoral. Since the king will no longer talk to you, you might as well continue your hunt for black chests. The final chest to get in 1000 AD is in Truce Inn. Get it then take Lucca to visit her dad for Taban Suit and Taban Helm. Next, go back to 600 AD. 600 AD Items: Blue Vest, Red Vest, Black Vest, White Vest Party: whoever To finish off the hunt get all the black chests you only examined before. They are in Truce Inn, Guardia Castle, and two in the Elder's house in Porre. Now go to Keeper's Dome in 2300 AD to continue your quest to save Crono. =====End of Black Chest hunt===== If you want to skip bringing Crono back, you can skip directly to the sub-quests. Keeper's Dome - 2300 AD Item: Magic Tab Party: whoever Go to the back and open the black door. Once through the door head towards the other black door (keep an eye open for a shimmering Magic Tab a little before the 2nd black door). In front of it you'll find the Nu that Belthasar has place his memories into. Talk to it and it'll tell you what to do next. You'll need a clone of Crono to continue. If you won one earlier at the fair go to Crono's house and it'll be upstairs. If not, go to Norstein Bekkler's lab in Leene Square. Either way you need to return to the Epoch and go to 1000 AD. Truce Village - 1000 AD Items: Clone Party: whoever If you won a Crono clone earlier go to the upstairs of Crono's house to get it. If you need a clone go to Leene Square. Norstein Bekkler's Lab is on the right side of the bottome section of the Square. Bekkler will offer you a challenge - the longer you stay in his game the less he'll charge you for the clone. You need 40 Silver Points to play (if you need points go fight Gato, the Robot Battle Trainer). The game he has you play is the mimin the clone game (see earlier in the guide for description). If you have enough money, the price he charges you will be deducted after the game and the clone will be at Crono's house. Go there to get it. Now that you have the Clone return to the Keeper's Dome in 2300 AD. Keeper's Dome - 2300 AD Party: whoever Return to the back and talk to Belthasar (the Nu with his memories that is). Now that you have the clone Belthasar will have the Nu execute its final program which is to launch a group of Poyozo dolls which will help you. Now examine the creature and shut it off. Exit the Dome and head north to Death Peak. Death Peak - 2300 AD Items: Magic Ring, Wall Ring, Giga Arm, BraveSword, StarScythe, VedicBlade, Dark Helm, Memory Cap Party: doesn't matter Boss: Lavos Spawn (x3) Dash to the first Poyozo doll. It'll tell you to run up the mountain when the wind dies and hide behind trees when it blows. It'll then turn into a tree. When the wind dies dash up to the next tree, then dash again to the next section when the wind dies again. To the left you'll find a chest and a ladder going up. Get the chest and then climb the ladder. Go to the right and you'll find another ladder. CLimb that ladder and go right into the next section. When you have the choice between going up to a cave opening or going down, go down first. Here you'll find a chest and a save spot. Get the chest then go up to the cave opening. Inside you'll find the first of three Lavos Spawn. DO NOT attack the shell!! After defeating it, grab the chest and continue onward. The path leads around to the opposite side of the cave where you'll find another chest. Continue on and when you exit the cave again look to the left for a shimmering dot, which when examined opens a door to the center portion of the cave. Go back through the cave past where you fought the Lavos Spawn, and out of the cave again. Now work your way over to the new cave entrance. Climb the stairs, get the chest, and go through the door in the back. Here you'll find the second Lavos Spawn. Defeat it the same way you did the first one. Past the Spawn you'll find another Poyozo doll. It says to be careful because if you fall you'll have to start over. Go left but pay attention to the fact that you'll be slipping downward all the time and if you reach the bottom you'll fall down (to right next to the save spot you passed awhile ago). Once you're passed the slippery ledge and into the next section you'll find a chest and a stream of Krakkers. Get the chest and go down. Continue along the path and you'll find the 3rd Poyozo doll. It'll give you a hint for later. Climb down the ladder and continue going left until the path starts going up. Directly below this point is a ladder leading to a chest and a save spot. Get the chest and then go up to the 3rd and final Lavos Spawn. Unlike the other spawns this one's shell won't disappear when it is defeated. Push the shell up and to the right so it's directly under a partial ladder. Climb up the shell and ladder (press 'A' to climb the shell). At the top, get the chest and then continue up. Once you've reached the summit of Death Peak, watch as Crono is saved from death by replacing him with the clone. You'll find yourself back at the End of Time. End of Time Party: whoever If you go back to Bekkler's lab in Leene Square in 1000 AD and play the 10 and 40 silver point games, you can get more clones and Poyozo dolls for the house of whoever is in the lead of your party. The houses of each character are as follows: Crono - Crono's house 1000 AD Marle - Marle's room in Guardia Castle 1000 AD Lucca - Lucca's house 1000 AD Frog - Cursed Woods 600 AD Robo - Proto Dome 2300 AD Ayla - Chief's Hut 65000000 BC Magus - North Cape 12000 BC Talk to Gaspar (the old man). He'll tell you the 3 ways to reach Lavos: 1. Use the bucket to travel to 1999 AD 2. Use the Epoch to travel to 1999 AD 3. Make your way through the Black Omen He'll then give you hints about other things you should do: 1. In the Middle Ages, a woman's sheer determination brings a forest back to life... 2. A fugitive in the Middle Ages, Ozzie, maintains an evil hideout... 3. There is a task to be done in the Future, where machinary originated. 4. And there's a very special stone that can shine its light on each generation, from the distant past to the far future... 5. There's the ghost of a lofty knight, slain by Magus in the Middle Ages, who haunts the present... 6. There's an object in the Middle Ages that sparkles like a rainbow... 7. One of you is close to someone who needs help... Find this person...fast. Talking to your companions will reveal some more about the tasks. Pillars #6 and 7 are available now but with the Epoch they're kinda useless. The tasks above can be taken in any order (or not done at all), but I'm going to list them in the order above. If you try a task and find that it's too hard at your current level, try a different task and come back to the harder one later. The first task starts at Fiona's Villa in 600 AD =====1. Help Save the Forest===== Fiona's Villa - 600 AD Party: whoever Here you'll learn that monsters are stopping Fiona and Marco from planting their saplings. Go to the Sunken Desert (the sand whirlpool) to take care of the problem. Sunken Desert - 600 AD Items: Lapis, Aeon Suit, Elixir, Full Ether (x2), Full Tonic, Memory Cap, Aeon helm, HyperEther, 5000 G, Muscle Ring, Power Tab Party: Magus, Marle, and Frog are all good choices because they can use Water/Ice magic Boss: Retinite Step on the center of the dark sand to enter. Once in gather the treasure chests (there are 4 of them). Remember that the monsters don't like water (that goes for Ice too). Next, go down the stairs at the bottom of the room. There are 7 more chests in this room. Also in this room is Retinite which has 3 individual section to kill. Make sure you have at least one party member who can cast a water based spell (you need it to weaken Retinite's defense so you can hit it). After defeating the creature return to Fiona's Villa. On the way out of the cave you should be able to see a shimmering Power Tab off to the left a bit. Fiona's Villa - 600 AD Party: Robo and whoever If Robo is in your party he'll stay behind to help Fiona plant the forest. If Robo isn't in your party, add him and talk to Fiona again. Return to the Epoch and travel to 1000 AD. Where Fiona's Villa was in 600 AD, you should find Fiona's Shrine in 1000 AD. Fiona's Shrine - 1000 AD Item: GreenDream Party: whoever Enter the shrine. Inside, one of the nuns will sell different types of helmets. You'll also find the remains of Robo. After reactivating him you'll go camp in the forest (all the characters will be there). After repairing Robo and everyone else is asleep, Lucca will go off by herself. She'll enter a red Gate that'll take her to her house sometime in 990 AD. When she arrives examine the journal page on the floor, then go downstairs and through the bottom door (going through the top door will reveal the password you'll need). You'll witness and event in Lucca's childhood. When Lucca's mom gets stuck in the conveyer belt examine the machine where the shimmering dot is. You'll be told to enter the password which is 'L''A''R''A' (Lucca's mom's name). You'll be back in the room you entered. Enter the Gate to go back to 1000 AD. When Lucca arrives Robo will be there waiting for her. He'll give you GreenDream, an accessory that will bring the wearer back to life once per fight. That end this side quest. For the next one travel back to 600 AD. Find the Black Omen and travel east to a mushroom shaped object in a forest. This is your next destination. ====2. Return of Ozzie==== Ozzie's Fort - 600 AD Items: Full Ether, Magic Tab, DoomSickle, Gloom Helm, GloomCape, Dash Ring, Sight Cap Party: having Magus in the party adds a little to the story Boss: Flea Plus, Super Slash, Great Ozzie Start things off by following Ozzie. In the next room you'll have to fight Flea Plus. After defeating him, follow him to the next room where Ozzie will summon a couple of monsters who just fall into the holes. In the next room it's the return of Slash, as Super Slash. Defeat him and then go on to the next room. Don't get the treasure chest!! Go toward the door. Ozzie will ask you if you want it, then and Imp will come in and get smashed by the blade. After that Ozzie will leave and you'll be free to get the chest (you can get hit by the blade to get the chest, but it'll drop all 3 of your characters to 1 hp each). Before going to the next room push down along the wall below the door to reveal a secret room with 3 chests and a shimmering Magic Tab. The chests contain the best equipment for Magus. In the next room you'll have to face all three baddies at the same time - Great Ozzie, Super Slash, and Flea Plus. After defeating the trio, Ozzie will run through the door behind him. Get the 2 chests and the follow him. When you find Ozzie again he'll do the same hide-in-a-protective-shell trick he used the very first time you fought him. This time hit the switch behind him. Unfortunately, he learned from your first encounter with him and made the switch open a trap door beneath YOU. It'll drop you to the previous room. Go back up and try again. This time a cat will come in, jump up and press a switch, then leave again. This switch will open up a trap door and Ozzie will fall to his doom. Go back through all the rooms and exit the Fort. That ends another side-quest. For the next quest go to 2300 AD. Find Keeper's Dome and then travel east to Geno Dome. Also, now in Medina Village of 1000 AD the shop will offer you equipment at reduced prices. ====3. Origin of Machines==== Geno Dome - 2300 AD Items: Full Tonic (x2), 50000 G, Lapis (x2), Elixir, Full Ether (x2), Power Tab, HyperEther, Vigil Hat, Magic Tab, MegaElixir, 15000 G, Terra Arm, Crisis Arm Party: Robo needs to be the lead member of party Boss: Atropos XR, Mother Brain, Display (x3) With Robo in the lead examine the console. This will close the exit and open the door. Through the door is a conveyer belt. You'll have to fight a series of battles to reach the other end. Once you've made it to the other end, go through the door. Directly in front of you is basically a giant key hole. Press the switch beside it to open it so you can inser the "key" a little later. Now go left and then up when you have the chance. When you reach a door go left and fight three Proto 4s. After defeating them get the chest, the examine the computer screen. This will give information about the various systems in Geno Dome. Press the switch next to the thing that look like the "key hole" you saw earlier. This one it the "key maker". Enter it and it'll make electricity flow around Robo. Run back to the "key hole" and enter it while charged to open the door which is next to it. Inside you'll find two chests. Get them, then return through the white door to your left. The "key hole" is closed at the moment so continue up. Press the left and right switch to open the "key hole". Now go get charged and come back to open the door. On the otherside you'll find one of the two Poyozo dolls needed to reach Mother Brain. Return to the entrance. First go all the way to the left and take out the two Debuggests, then go all the way to the right. When you reach a wall you'll find a shimmering dot, a door (which can be opened just by going through it), and a path leading up. The shimmering dot is a Dust Chute that'll take you back to the main entrance. Take the path leading up for now and enter the white door you reach. Inside is 2 chests. Get the chests and exit the room. Now go left and then go up on the conveyer belt. Midway up you'll see a laser blocking one path. Get off the belt on the opposite side of the laser. Press the switch that opens the "key hole". Next, enter the door to the left of the Dust Chute. Go up the elevator and then enter the door to the left. To the right is a shimmering Power Tab. At the end of a long hall you'll find a door. Through the door is another eleveator leading back down. Go down and press the switch to shut off the laser, then go back up as far as the door. From there go left, through the wall to a switch which reverses the conveyer belt. Return to the charger and charge up Robo. Now return to the "key hole" you just opened before the charge wears off. Go through the newly opened door and get the chests on the other side. Now ger the robot to follow you all the way back to the entrance of this room (back to where you saw the first "key hole"). From there continue all the way to the left. If you haven't taken out the two Debuggests like I said earlier then you'll have to now and the robot that you're leading will be put back where it started, meaning you'll have to start the follow-the leader game all over. Once you get the robot this far go up to where you'll find another robot. The two robots will short circuit each other and you'll be free to get the chest and Poyozo doll on the other side. Return to the right and enter the door near the Dust Chute. Through the door you'll find the elevator leading up to the other section of the Dome. To start things off you can use the save spot to save and/or use a shelter. Then go down to get a chest. From there go left to where you'll meet a robot named Atropos. Robo will have to fight Atropos alone. Atropos will give Robo his ribbon which raise his speed by 3 and his Magic Defense by 10. Go up and Robo will jump up and press the switch allowing to go through the laser bars. Get the chest and the shimmering Magic Tab (it's to the right of the door), and then go down and to the left. Go down the ladder when you get to it to reach a chest and then further on, a human processing plant. Go through the door on the right side of the processing plant to get a chest, then go back to the top of the ladder. From here go up to where you'll find a large door with two green dots on either side of it. Go over to either green spot and examine it. You'll place one of the Poyozo dolls on it. Do the same thing to the other green spot and the door will open. Through the door you'll find Mother Brain and 3 Displays. Take out the 3 Displays then go for Mother Brain. After defeating Mother Brain you'll receive Terra Arm and Crisis Arm for Robo, and you'll be back outside Geno Dome. Another side-quest is finished. The next one is also in 2300 AD. Board the Epoch and go west to Keeper's Dome and then south and a bit more west to Sun Palace. ====4. Son of Sun==== Sun Palace - 2300 AD Item: Moon Stone Party: whoever Boss: Son of Sun The only thing to do here is defeat Son of Sun. After defeating it go across the bridge that appears to collect the Moon Stone. Exit the Palace and take the Epoch to 65000000 BC. Go to the hut in Ioka village where you can trade for stuff. Ioka Hut - 65000000 BC Party: whoever The only thing that is for trade now is Ruby Armor. It will cost you 10 of each item (Feather, Fang, Petal, and Horn). If you want the armor but don't have 10 of each item visit Hunting Range and come back when you have enough. Next go northwest to Laruba Ruins. Laruba Ruins - 65000000 BC Item: SilverRock Party: whoever Here you'll find a Nu that will offer to change the lead character name. Then it'll give you SilverRock. By changing the lead character and talking to it again you can change the name of that character that is in the lead. From the ruins fly north until Laruba Ruins scrolls off the screen then of left to Sun Keep. Sun Keep - 65000000 BC Party: whoever Examine the shimmering dot and you'll place the Moon Stone there. Return to 2300 AD in the Epoch. Sun Keep - 2300 AD Party: whoever Hmmm, the Moon Stone isn't here. Someone must have removed it at an earlier date. Try 600 AD. Sun Keep - 600 AD Item: Power Tab Party: whoever The stone's still here, so is a Power Tab. Check 1000 AD. Sun Keep - 1000 AD Party: whoever It's not here but it appears someone in this time period took it. Board the Epoch and fly east to Guardia Castle and then south until you find a house with glitter coming up from it. Mayor's Manor - 1000 AD Item: Shelter Party: whoever The mayor will deny knowing anything about the Moon Stone. It's pretty obvious he's lying. Go upstairs to get a chest and then go a bit east to the Snail Stop. Snail Stop - 1000 AD Party: whoever The shopkeeper will sell you Jerky for 9900 G. The price is high but it's worth the price. With the Jerky go back to 600 AD to the Elder's House of the same town. Elder's House - 600 AD Party: whoever The lady here wants to buy your Jerky for 10000 G. Be a good person and just give it to her. She'll promise that all her descendants will be generous. Go back to Mayor's Manor in 1000 AD. Mayor's Manor - 1000 AD Item: Moon Stone Party: whoever The mayor is now a really generous guy and he'll give you the Moon Stone. Go back to the Sun Keep. Sun Keep - 1000 AD Party: whoever Place the Moon Stone back in the sun and go to 2300 AD. Sun Keep - 2300 AD Items: Sun Stone, WonderShot, SunShades Party: Lucca and whoever Finally, the Moon Stone has stored enough energy to become the Sun Stone. Put Lucca in your party and you'll automatically go to Lucca's house in 1000 AD where she'll make WonderShot using power from the Sun Stone. Taban, Lucca's father, will also make Sun Shades for you. The next quest is in 600 AD. Go there and then find Tata's house. From there go west until you find another town, the town of Choras. ====5. Avenging Cyrus==== Choras - 600 AD Item: Toma's Pop Party: whoever Inside the Cafe you'll find Toma. He'll ask you to hang on to his pop and pour it on his grave if he dies. Also talk to the guy at the table drinking. He says he needs tools to do any work. Use the Epoch to travel to this same town in 1000 AD. Choras - 1000 AD Item: Tools Party: whoever The guy at the Inn will tell you that you can get his tools from his wife. Go to the Residence and talk to the guy's wife. She'll get his tools for you. Next go northwest to West Cape (the gravestone). West Cape - 1000 AD Party: whoever Examine the gravestone and you'll pour Toma's Pop on the grave. The ghost of Toma will tell you where to find the Rainbow Shell. This deals with the next subquests. For now you can go east to the Northern Ruins but all that is there is the ghost of Cyrus, who'll attack you but can't be beat. So return to the Epoch and go to the cafe in Choras of 600 AD. Choras - 600 AD Party: whoever Go to the Cafe and lend the Tools to the guy who needed them. When he leaves go to the Residence and he'll be there. He and his apprentices will then go to work on fixing the ruins. Go north to the Northern Ruins to check on their progress. Northern Ruins - 600 AD Party: whoever As you enter the workmen will tell you they can't go any further until the monsters are defeated. First go down the stairs to the left and defeat the Sentrys, but don't get the chest. Then go back upstairs and take the stairs on the right. Defeat all the monsters you find and then return to Residence in Choras village. Residence - 600 AD Party: whoever The workmen will continue working on the ruins for 2000 G. Pay the gold then go back to the ruins. Northern Ruins - 600 AD Party: Frog and whoever They've run into more monsters. Take the stairs to the left again. They managed to repair the hole that was in front of the door so you can enter (still don't get the chest). Place Frog in the party and examine Cyrus's gravestone. Cyrus's ghost will come out and the power of the Masamune will be enhanced. Now return to the Workmen's Residence. Residence - 600 AD Party: whoever Once again they'll charge 2000 G to continue work on the ruins. Pay it and then return to the ruins, now labeled Hero's Grave. Hero's Grave - 600 AD Party: whoever The workmen are finished. Go in and examine the 3 black chests, but DO NOT get them yet. Exit the Hero's Grave and go to the same Hero's Grave in 1000 AD. Hero's Grave - 1000 AD Items: Moon Armor, Elixir, Shiva Edge, Valkerye, Magic Tab, HyperEther Party: whoever Collect the 3 black chests and the two normal chests. Also get the shimmering Magic Tab net to Cyrus's gravestone. Now return to the Hero's Grave in 600 AD. Hero's Grave - 600 AD Items: Elixir, Nova Armor, Kali Blade, Siren, HyperEther Party: whoever Collect the 3 black chests and the two normal chests, again :) Now go to Denadoro Mts. (south of Guardia Castle) to get another Rock. Denadaro Mts. - 600 AD Item: Gold Rock Party: Frog in the lead Go deep into the mountains. Eventually you'll reach a FreeLancer throwing rocks at you. With Frog in the lead let yourself be hit by the rocks. Frog will catch one and it'll turn into the Gold Rock. That ends another sub-quest. For the next one stay in 600 AD and go northeast from Choras to Giant's Claw. ====6. The Rainbow Shell==== Giant's Claw - 600 AD Items: Sight Cap, Power Tab (x3), Full Ether, Blue Rock, ZodiacCape, Lapis, FrenzyBand Party: whoever Boss: Rust Tyrano At the entrance you'll find a crumpled note left by Toma. Go through the door and you'll find out that this place is the Tyrano Lair. First go left and get the chest then go right and enter the door. Here you'll find 3 switches and a giant skull. The switch on the bottom right brings down 2 Fossil Apes. The switch on the bottom left makes the floor disappear on both sides of the walkway and a cat drops down on the left side. The switch on top makes a save spot appear. Press the bottom left switch and follow the cat down the hole. You'll fall to another room with two switches. Pressing the right one calls in 3 Leapers, and the left one opens the skull. Through the skull you'll find a shimmering Power Tab. Continue along the path until you reach a ladder. Down the ladder you'll find a chest to the left and another Power Tab to the right. Get them, then go back up the ladder and continue left. When you reach the door make sure to get the chest that is partially hidden directly above, then enter the door. Continuing along the path you'll find two ladders. The one leading up takes you close to the entrance (just in case you need to get out of here quickly). The other one is the one you should use to continue. Go all the way to the left and search to find a hidden chest. Now go down and past another ladder for a second chest. Next go down the ladder and through the door to the left. Go straight up, enter the skull on the left, and go up the stairs. Press the switches to make the monsters fall. First enter the door on the left, get the chest, then go back and enter the door on the right. Follow the path and enter the door. Open the chest to make a trap door open beneath you. Go up the stairs to the left and get the shimmering Power Tab, then go back down and go down the stairs on the right side of the room. Here you'll find a save spot. Press the switch that's to the right of the bone door and enter the cage. Inside you'll find another door. Through the door you'll find a giant Rust Tyrano. He won't attack you until you try getting past him. After killing the Rust Tyrano continue forward to where you'll find the Rainbow Shell. Unfortunately, it's too heavy to carry. Go to Guardia Castle for help (you'll automatically go there as you leave the Shell). Guardia Caslte - 600 AD Party: whoever The king agrees to have somebody go get the shell and to keep it safe in the castle until 1000 AD, which should be your next destination. Guardia Castle - 1000 AD Items: HyperEther (x3), Elixir (x2), Lapis (x2), PrismShard, PrismDress or PrismHelm (x3), PrismSpecs, Rainbow Party: Marle and whoever Boss: Yakra XIII As you enter you'll find out the king is on trial. Go to the right and go up the stairs on the left. As you climb you'll find 2 chests, one which is locked. When you reach the court room, Marle will make the guards let her through. In the court room you'll find out that the kind is on trial for selling the Rainbow Shell and not unveiling it at the Millienal Fair like he's supposed to. You have to find proof that the Chancellor is trying to frame the king. Go back down stairs and enter the stairway to the right. You'll have to fight some of the wimpy enemies you fought back in the Cathedral of 600 AD (way back at the beginning of the game). After defeating the first set of Gnashers the game will show you what's happening at the court room. After defeating a couple more wimps get the chests (the 3 you can reach anyways) and then continue. After a while you'll reach a room with 3 more chests and the Rainbow Shell. Get the chests then examine the shell. You'll find a letter to Marle from Queen Leene from 600 AD. You'll then take a piece from the shell (PrismShard) and the game will switch back to the court room where the jury is reaching a verdict. Run back the way you came, all the way back up to the court room. The guards still won't let you through, but Marle knows another way in. Watch the end of thr trail and the entrance of Marle. Then the Chancellor will reveal his true form - Yakra XIII. After defeating Yakra XIII, Marle and her father will make up. You'll end up back in the throne room and Melchior will enter. You'll end up back in the throne room and Melchior will enter. He says he can make some weapons from the Rainbow Shell. Before following Melchior to the shell go back to the court room. Here you'll find a shimmering Yakra key. Use the key to unlock the previously locked chest and free the real Chancellor. He says he must prepare for the Moonlight Parade and then leaves. Now go back to the basement where you found the Rainbow Shell. Here Melchior will offer to make you 1 PrismDress or 3 less-effective PrismHelms. Talk to him again if you have the Sun Stone and he'll make PrismSpecs for you and Rainbow, the strongest weapon Crono can wield (if you haven't gotten the Sun Stone yet, come back when you do and talk to Melchior). Melchior will then go back to his hut near Medina. The only thing left to conquer is the Black Omen, which can be found in any time period except 65000000 BC, 1999 AD, and the End of Time. Enter when ready. ====The Black Omen==== Black Omen - any except 65000000 BC, 1999 AD and the End of Time Items: MegaElixir (x6), 30000 G, Magic Seal, Elixir (x2), Vigil Hat, Nova Armor, Haste Helm, ZodiacCape, Power Seal, Speed Tab (x4), White Rock Party: whoever Boss: Mega Mutant, Giga Mutant, Terra Mutant, Lavos Spawn, Zeal (form 1), Mammon Machine, Zeal (form 2), Lavos You can exit the Black Omen at any time by returning to the beginning and examinging the shimmering dot. After Queen Zeal give her little speech and you've defeated the Laser Guards, try entering the door. If you've enter the Omen from 2300 AD the door will be shut; exit the Omen and try again from another time period. Once you're through the door, Queen Zeal will summon Mega Mutant which you must fight. After defeating it continue along the path and eventually you'll reach save spot. After many fights you'll eventually find a tube of light. Step into it and you'll be transported to another area. From here go down and you'll find a shimmering dot. Examine it and the whole platform will descend. After a couple fights you'll reach the bottom. Enter the door at the top and then go right. Follow this path until you reach stairs. Go past the stairs to get the chest then go back and up the stairs. Straight ahead is a door. Get the chest to the left and then enter. From here go up another set of stairs then go right. Collect the chests then continue up and through the door. Get two more chests then go up where you'll find another pair of chests and a save spot. A little past that and you'll find two more chests and a couple Nus. The Nu on the left will sell you stuff and the Nu on the right will offer to transport you out of the Black Omen. When you're ready to continue examine the back wall to reveal a door. Once through the door go left a little ways and you'll have to fight a Tubster. After defeating it go through the door and continue forward. When you reach a chest, get it then go through the door that's on the right. Follow this path (collecting a chest along the way) until you reach a fork in the path. Take either path (they come together). Get the chest and continue downward where you'll have to fight another Tubster along with 2 Flyclops. After defeating them go down some more to another fight. After that fight, get the chest on the right side of the room then go through the door in the bottom wall. Go past the next door you reach to get another chest, then enter the door. Step in the middle of the square on top of the pedestal to be transported to yet another area of the Black Omen. Go through the door and then, after going up a little, go left all the way across to a chest on the other side. Then go up as far as you can and from there, go right as far as you can. Once again go up and then left to get two more chests. After getting the chests continue along the path and through the door. Here you'll find a save spot. A little ways furthe is Giga Mutant. Go through the door when you defeat the Giga Mutant. Here you'll find another transporter. After transporting you'll reach another elevator. Examine the shimmering dot to start the elevator on its journey upwards. When it reaches the top, enter the door. Continue along this path and eventually you'll reach a fight with a pair of Tubsters. Defeat them and then follow the path a little further to a door. After defeating 4 Panels, a save spot will appear. Get the chest and then take the path on the right. A little further you'll find two chests but before you can get them you'll have to defeat TerraMutant. After defeating it, get the chests then go through the door. Go up the hallway and through another door where you'll find a Lavos Spawn (remember not to attack the shell). Defeat it, then go through the door. In this room you'll have to battle 5 Panels to advance through the door. As you enter you'll see what appears to be your companions floating in tubes of liquid. Go forward and you'll reach Queen Zeal. First you'll have to fight Zeal. After defeating her you'll immediately go into battle with the Mammon Machine. And then once you're through with that battle you have to fight Zeal again (in a different form). After defeating Zeal's final form Lavos will awaken and destroy the Black Omen. All that remains for you to do is destory Lavos. =====Fight With Lavos===== Party: whoever Lavos has 3 individual stages. In the first stage he mimics all the main bosses of the game, one-by-one, until they're all defeated. The bosses he mimics are: Dragon Tank (w/ Tank head and Grinder) Guardian (w/ 2 Bits) Heckran Zombor (Head & Body) Masa & Mune (Fused form) Nizbel Magus Azala (w/ Black Tyrano) Giga Gaia (Head & 2 arms) Once those are defeated he fights in his own fighting style. There is a break between each mimic for you to heal and stuff. After defeating the 1st stage his head will disappear revealing an opening. Inside you'll find a cave-like area. -You'll start at this point if you took the flying Epoch to 1999 AD (the Epoch will also be destoryed if you do this). -If you got here by going through the Black Omen there will be a save spot and a Gate leading back to the End of Time. If you use the Gate you can get back by either going to 1999 AD thru the pail or with the Epoch. It doesn't affect anything if you use the Gate and come back. Go to the end of the cave to face stage 2 of Lavos. Stage 2 consists of a head and 2 arms similar to the Giga Gaia. After defeating that stage, Lavos will reveal its true self, which is Lavos Core. It also contains 3 parts: the main body, a healing bit (the left one), and an "Active Life" bit (the right one). Defeat the "Active Life" bit to defeat the whole thing. After defeating Lavos you'll get an ending based on what you did or didn't do and what part of the game you were in. ------------------------------------------------------------------------- //// B O S S S T R A T E G I E S \\\\ ////////////////////\\\\\\\\\\\\\\\\\\\ Yakra HPS: 920 Have Crono and Frog use the Dual Tech. X Strike. Have Lucca use Flame Toss and have her use Tonics when necessary. Dragon Tank HPS: 600 Tank Head HPS: 266 Grinder HPS: 208 First attack the head (just plain attacks since lighting and fire will heal it). Then go for the Grinder (the tank's wheels), and finally the main body. Guardian HPS: 1200 Bits (x2) HPS: 200 each Consentrate your attacks on one of the smaller Bits. After destroying one, attack and destory the other. Once they're both gone attack the Guardian itself. If you need healed use Marle's Aura technique or items. R Series HPS: 150 for each robot Have Crono use Cyclone tech. on the 'bots. And have Marle or Lucca (depending on who you have) either heal or attack. Krawlie HPS: about 700 Mainly, just use your characters best attacks (whether they be single or double techs. or just plain attacks). Heckran HPS: 2100 You'll have to use magic in order to damage this creature. Either have each character use their spells individually or have two combine (like Crono and Lucca's Fire Whirl). As usual, heal when necessary. Zombor (Head) HPS: 960 (Body) HPS: 800 Have Marle use Ice on the head. Lightning and Fire huts the body, so have Crono and Lucca attack that. If Robo is in your party have him use Rocket Punch against the head. Masa/Mune HPS: 1000 each Masa & Mune (fused) HPS: 3600 The first time you fight them they'll be separate entities. Concentrate on one of them. If one is defeated so is the other. After defeating them, they'll merge into one being. Ice works well, so does Crono's regular attack and Crono and Lucca's Fire Whirl dual tech. Use Crono's Slash tech. to neutralize Tornado Energy. Nizbel HPS: 4200 Have Crono use his most powerful Lightning spell to lower Nizbel's defense. Once Niznel is hit you have maybe 1 or 2 rounds before he'll release the electric energy back at your party, and his defense will return to normal. Basically, have Crono zap him, then have each character attack once (maybe twice). When he releases the electricity, have each character heal themself, then repeat the process. Slash HPS: 3200/5200 You'll have to fight him twice in a row, but the tactics used should be pretty much the same both times. Have Crono and Frog use X Strike. Your third character should heal and use their best attack. Flea HPS: 4120 Frog and Robo's Blade Toss, Crono and Robo's Max Cyclone, and Frog and Crono's X Strike all work pretty good. Marle and Lucca should heal or use their best attack. Ozzie HPS: NA Move the pointer off of Ozzie. It'll point to one of the four cranks. Attack all 4 cranks (one after another) to open a trap door under Ozzie. Magus HPS: 6666 Start out with one attack (doesn't matter who). This'll cause Magus to switch his barrier. Whatever magic type he uses is the type you should use against him. If you can't use the type needed, just attack him to make his barrier switch again. Keep using the correct type of magic until you've done 3000 pts of damage. At his point Frog should attack with the Masamune, Crono and the third member should use their best attacks (alone or together). Nizbel II HPS: about 6500 Have Crono use his best Lightning attack every round to keep the creatures defense down. Have whoever else you have use their best attacks. Azala HPS: 2700 Black Tyrano HPS: about 10000 First, attack Azala. Volt Bite (Crono + Ayla) and Ice Sword 2 (Crono + Marle) both work good. Once Azala is gone the Black Tyrano will roar. This will lower its defense. Use Volt Bite and Ice Sword 2 on it too. Use Haste to make the battle go faster. Golem HPS: about 7000 It doesn't matter if you win this battle, so just play around and see what works. The Golem will mimic whatever attack you use against it, so if you have some armor on that absorbs some type of attack, use that type of attack. Mud Imp HPS: 1200 Blue Beast HPS: 5000 Red Beast HPS: 5000 Use Falcon Hit (Crono + Ayla) to take out the Beasts quickly, or use Cube Toss and regular attacks on the Blue Beast, then Volt Bite and regular attacks on the Red Beast. Once the Beasts are gone, attack the Imp. Giga Gaia (Head) HPS: 9500 (Hands) HPS: 2000 each First attack the hand on the left (this is its healing hand), then attack the other hand. To make quick work out of the hands use Crono & Ayla's Falcon Hit. Once the hands are gone, attack the head with Falcon Hit or Cube Toss. Dalton HPS: about 4500 Use your best attacks on him. Golem Boss HPS: about 15000 Just use your best attacks. Most likely the Golem Boss will die before he even attacks you (I've never been hit by it). Dalton Plus HPS: about 2800 Once again use your best attacks. Retinite (Top) HPS: about 5000 (Middle) HPS: about 1400 (Bottom) HPS: about 4800 First take out the middle section of the monster. Then have Marle, Frog, or Magus use a Water based spell on it to lower its defense so you can actually damage it. Have one of those 3 use the Water based spell every round, and have the other two characters attack with their best attacks. Lavos Spawn HPS: about 4000 Attack the head. DO NOT attack the shell or it'll use an attack that hits all three characters and does a lot of damage. This also means not to use techs. that hit multiple creatures. Great Ozzie HPS: about 6000 Flea Plus HPS: about 2500 Super Slash HPS: about 2500 You'll first have to take on Flea Plus and Super Slash one at a time. Then in a later room you'll have to fight all three creatures at the same time. Take out the two lesser monsters (Super Slash and Flea Plus), then go for the big guy himself (Great Ozzie). Atropos XR HPS: about 6000 Have Robo use Uzzi Punch (or Robo Tackle if he doesn't have Uzzi Punch yet). Use items when his MPS and HPS get low. Mother Brain HPS: about 5000 Display HPS: about 250 First take out the 3 Displays with regular attacks, then use your characters best attacks on MotherBrain. Son of Sun HPS: about 2400 Attack one off the flames surrounding Son of Sun. If it does damage on Son of Sun (the thing in the center) keep attacking that same flame until it changes the positions of the flames. If you hit one of the flames and it doesn't hurt the center, then attack one of the other flames until you find the one that does do damage to the center. Having Ruby Armor, Ruby Vest, Red Vest, or Red Mail equipped will reduce the amount of damage done during this fight. Rust Tyrano HPS: about 25000 Use your best attacks on the Rust Tyrano. Yakra XIII HPS: about 18000 Once again use your characters best attacks. Mega Mutant (Top) HPS: about 4500 (Bottom) HPS: about 3800 Giga Mutant (Top) HPS: about 5900 (Bottom) HPS: about 5000 Terra Mutant (Top) HPS: about 8000 (Bottom) HPS: NA Lavos Spawn (2) HPS: about 10000 Use the same strategy on this Lavos Spawn that you did on the ones you fought on Death Peak. That is attack the head and avoid attacking the shell Zeal HPS: about 12000 Be prepared to restore HPS when she uses her attack that reduces all your characters to 1 HP. Attack her with your best attacks. Mammon M. HPS: about 18000 Physical attacks will strengthen its defense so use Magic attacks to fight it. Magic will increase its attack power but don't worry about it. Zeal (Head) HPS: about 20000 (Hands) HPS: NA Concentrate your best attacks on the head. Lavos (mimic bosses) HPS: see bosses (own mode) HPS: about 10000 When Lavos is mimicing the bosses, use the same strategies you used when you first fought the bosses. When it starts attacking in its own mode, use your best attacks on it. Lavos (Head) HPS: about 20000 (Arm on left) HPS: about 8000 (Arm on right) HPS: about 12000 First take out the two arms using your best attacks. When the hands are gone the head will lower its defense so you can hit it with your best attacks to finish it off. Lavos Core (Body) HPS: about 10000 (Left Bit) HPS: about 2000 (Right Bit) HPS: about 30000 First attack the Bit on the left with physical attacks. Once it's gone use your best attacks one the other two targets. If your attack only does damage on one creature, aim for the Bit on the right. The only thing you absolutely have to kill is the Bit on the right. The other two will die automatically when it's gone. ------------------------------------------------------------------------- //// E N D O F T I M E \\\\ ///////////////\\\\\\\\\\\\\\\ When you reach the End of Time your characters will be able to do a couple of things. 1. Spekkio will teach them magic and will allow them to test their powers by fighting him. As you advance in levels, Spekkio will take different forms. By defeating a form, Spekkio will reward you (one time per form) with a set of useful items. FORM LOOKS APPROX YOUR #: LIKE: COLOR: HPS: LVL: SET WON: 1 Kilwala White 800 1-19 Special Refresher (1 Magic Tab, 5 Ethers) 2 Goblin Blue 2200 20-29 Choice (1 Magic Tab,5 MidEthers) 3 Omnicrone Red 4800 30-39 Healthy Choice (1 Magic Tab, 5 FullEthers) 4 Masa&Mune Blue 10000 40-98 Graceful Set (1 of each Tab, 10 Elixirs) 5 Nu Pink 20000 99 Cheerful (10 of each Tab, 10 MegaElixirs) 2. Travel to other time period via pillars of light. As you progress more pillars will be open for you to use. Each pillar will take you a specific place and time as given. 5 6 1 8 2 9 3 7 4 #1 : Medina Village 1000 AD #2 : Proto Dome 2300 AD #3 : Mystic Mountain 65000000 BC #4 : Leene Square 1000 AD #5 : Truce Canyon 600 AD #6 : Tyran Fortress 65000000 BC #7 : Earthbound Island 12000 BC #8 : Bangor Dome 2300 AD #9 : Guardia Forest 1000 AD ------------------------------------------------------------------------- //// B L A C K B O X E S / D O O R S \\\\ //////////////////////\\\\\\\\\\\\\\\\\\\\\ Throughout the game, you'll find black door and chests that can't be opened. Later, in 12000 BC you'll charge Marle's pendant in the Mammon Machine and it'll then have the power to open the chests and doors. See MISC. TIPS section for a trick to get better items in some chests (the chests that you can do the trick on will be marked 'trick' in the Other Info section below). Here are the locations and contents of the doors and chests (in order from 12000 BC to 2300 AD): LOCATION: TIME PERIOD: CONTENTS/LEADS TO: OTHER INFO: Zeal Palace 12000 BC leads to queen's room door Guardia Castle 600 AD Red Vest ---- Guardia Forest 600 AD Speed Tab ---- Truce Inn 600 AD Blue Vest ---- Elder's House (Porre) 600 AD Black Vest,White Vest 2 chests Magic Cave 600 AD Magic Ring ---- Hero's Grave 600 AD Nova Armor,Kali Blade, 3 chests Siren Guardia Forest 1000 AD Power Ring ---- Heckran Cave 1000 AD Wall Ring,Dash Ring 1 chest Truce Inn 1000 AD Blue Mail trick Hero's Grave 1000 AD Moon Armor,Shiva Edge, trick, Valkerye 3 chests Guardia Castle 1000 AD Red Mail trick Mayor's House (Porre) 1000 AD Black Mail,White Mail trick, 2 chests Forest Ruins 1000 AD Swallow or Safe Helm pick 1 of 2 chests Bangor Dome 2300 AD Charm Top,Full Ether, door Wallet Trann Dome 2300 AD Gold Stud,Full Ether, door Magic Tab Keeper's Dome 2300 AD leads to Epoch door Aris Dome 2300 AD Power Tab,Lumin Robe, door Elixir,Hit Ring,GoldErng ------------------------------------------------------------------------- //// I T E M S \\\\ //////////\\\\\\\\\ Most of the items in Chrono Trigger are event items, that is they can only be used at certain points in the game. I'll start out by listing the non-event items along with their price (if they can be bought) and what they do when used. NON-EVENT ITEMS: PRICE: WHAT IT DOES: Barrier --- Cuts magic hits by 1/3 Elixir --- Restores HP/MP Ether 800 Restores 10 MP Full Ether --- Restores 60 MP Full Tonic 700 Restores 500 HP Heal 10 Restores status HyperEther --- Restores MP Lapis --- Restores 200 HP for all Magic Tab --- "Magic" +1 MegaElixir --- Restores HP/MP for all Mid Ether 2000 Restores 30 MP Mid Tonic 100 Restores 200 HP Power Meal --- Recovers from "?" Power Tab --- "Power" +1 Revive 200 Revives an ally Shelter 150 Recovers HP/MP at Save Pts. Shield --- Cuts physical hits by 1/3 Speed Tab --- "Speed" +1 Tonic 10 Restores 50 HP EVENT-ITEMS: WHAT IT IS FOR: 2 Feathers Two feathers 2 Fangs Two fangs 2 Horns Two Horns 2 Petals Two Petals Bent Sword Part of the broken Masamune Bent Hilt Part of the broken Masamune Bike Key Starting the Jet Bike in 2300 AD Clone A duplicate of Crono,needed to save him from death C. Trigger Bringing back Crono from the dead Dreamstone Melchior can repair the Masamune with this Fang Trading for items in 65000000 BC Feather Trading for items in 65000000 BC Gate Key Opening the Gates to other time periods Horn Trading for items in 65000000 BC Jerky Rare delicacy (can be used in a number of places) Moon Stone Can absorb energy from the sun to become Sun Stone Pendant Opening black chests/doors once charged Petal Trading for items in 65000000 BC PrismShard A piece of the Rainbow Shell Race Log Logs the Bike Race score Seed Give it to the people in 2300 AD Sun Stone The Moon Stone after absorbing power from the sun Toma's Pop Pour it over Toma's grave Tools Loan them to someone to fix some ruins Yakra Key Open up a locked chest ------------------------------------------------------------------------- //// W E A P O N S \\\\ ////////////\\\\\\\\\\\ Each character in the game has their own set of weapons. Some do more than just cause damage. Although Ayla can't use normal weapons (she uses her fists), her fists will advance in status to more powerful fists as her levels advance. Abbreviations: sw = starts with H = Horn F = Fang Fe = Feather P = Petal Crono's Dark Saber, and Lucca's Graedus & PicoMagnum were found using Game Genie. If anyone knows where they can be found or if they can be found, please let me know. CRONO'S WEAPONS: PRICE: ATTACK: ADDITIONAL EFFECTS: Aeon Blade F+H 70 Alloy Blade 21000 110 Bolt Sword --- 25 Dark Saber ??? 50 Demon Edge 17000 90 1.5x hit on Mg enemies Iron Blade 350 7 Flint Edge F+H 40 Kali Blade --- 150 Lode Sword 4000 20 Mop --- 1 Rainbow --- 220 70% critical hit rate Red Katana 4500 30 Shiva Edge --- 170 4x damage at critical Slasher --- 43 Slasher 2 --- 155 Star Sword 25000 125 Steel Saber --- 15 Swallow --- 145 Speed +3 Vedic Blade --- 135 Wood Sword sw 3 MARLE'S WEAPONS: PRICE: ATTACK: ADDITIONAL EFFECTS: Bronze Bow sw 3 Comet Arrow 7800 80 Dream Bow P+H 60 Iron Bow 850 15 Lode Bow --- 20 Robin Bow 2850 25 Sage Bow P+H 40 Sonic Arrow 10000 100 Random "Slow" Siren --- 140 Random "Stop" Valkerye --- 180 LUCCA'S WEAPONS: PRICE: ATTACK: ADDITIONAL EFFECTS: Air Gun sw 5 Auto Gun 1200 15 Dart Gun 800 7 Dream Gun P+F 60 Graedus ??? 60 Cuts enemy's HP by 1/2 Megablast 9800 80 PicoMagnum ??? 20 Plasma Gun 3200 25 Random "Stop" on machines Ruby Gun P+F 40 WonderShot --- 250 Damage can vary ROBO'S WEAPONS: PRICE: ATTACK: ADDITIONAL EFFECTS: Big Hand 18000 105 Crisis Arm --- 1 Attack changes below 10 HP Doom Finger --- 50 Giga Arm --- 135 Hammer Arm 3500 25 Kaiser Arm 21000 120 Magma hand P+Fe 70 MegatonArm 15000 90 Mirage Hand --- 30 Shock Wave 11000 110 Random "Chaos" Stone Arm P+Fe 40 Terra Arm --- 150 Tin Arm sw 20 FROG'S WEAPONS: PRICE: ATTACK: ADDITIONAL EFFECTS: Brave Sword --- 135 2x hit for Mg enemies Bronze Edge sw 6 Demon Hit --- 120 2x hit for Mg enemies Flash Blade 18000 90 Masamune --- 75 --- 200 2x hit for Mg enemies Pearl Edge 22000 105 1.5x hit on Mg enemies Rune Blade 24000 120 Magic +4 MAGUS'S WEAPONS: PRICE: ATTACK: ADDITIONAL EFFECTS: Dark Scythe sw 120 Doom Sickle --- 160 Attack up when ally falls Hurricane 35000 135 StarScythe --- 150 AYLA'S WEAPONS: PRICE: ATTACK: ADDITIONAL EFFECTS: Fist sw --- Iron Fist --- --- Causes confusion Bronze First --- --- ??? ------------------------------------------------------------------------- //// A R M O R S \\\\ ///////////\\\\\\\\\\ Abbreviations: C = Crono M = Marle L = Lucca F = Frog R = Robo A = Ayla Ma = Magus All = everyone H = Horn Fe = Feather P = Petal Fa = Fang T = Fe + P + Fa + H One of the above abbreviations plus 'sw' means that character starts with that armor. ARMOR: PRICE: DEF: WHO CAN USE: ADDITIONAL EFFECTS: Aeon Suit ---- 75 All Black Mail ---- 70 All Absorbs "Shadow" hits Black Vest ---- 45 All Absorbs 50% of "Shadow" hits Blue Mail ---- 70 All Absorbs "Water" hits Blue Vest ---- 45 All Absorbs 50% of "Water" hits BronzeMail Fsw 16 C,R,F,Ma Dark Mail ---- 45 C,R,F,Ma Mg Defense +5 Flash Mail 8500 64 C,R,F,Ma Gloom Cape ---- 84 Ma Gold Suit 130 39 All Hide Tunic C&Msw 5 All Iron Suit 800 25 All Karate Gi 300 Lsw 10 All Lode Vest 8500 71 All Lumin Robe 6500 63 M,L,A Mg Defense +5 MaidenSuit ---- 18 M,L,A Meso Mail ---- 52 All Mist Robe ---- 54 M,L,A Moon Armor ---- 85 C,R,F,Ma Nova Armor ---- 82 C,R,F,Ma Protects status PrismDress ---- 99 M,L,A Cuts Mg attacks by 1/3 RavenArmor Masw 76 Ma Red Mail ---- 70 All Absorbs "Fire" hits Red Vest ---- 45 All Absorbs 50% of "Fire" hits Ruby Armor 10*T 78 All Cuts "Fire" by 80% Ruby Vest Fa+Fe Asw 45 All Cuts "Fire" by 50% Taban Suit ---- 79 L Speed+3/"Fire" guard up Taban Vest ---- 33 L Speed+2/"Fire" guard up Titan Vest 1200 Rsw 32 All White Mail ---- 70 All Absorbs "Lightning" hits White Vest ---- 45 All Absorbs 50% of Lightning hits ZodiacCape ---- 80 M,L,A Mg Defense +10 ------------------------------------------------------------------------- //// H E L M E T S \\\\ ////////////\\\\\\\\\\\ Abbreviations: C = Crono M = Marle L = Lucca F = Frog R = Robo A = Ayla Ma = Magus H = Horn Fe = Feather One of the above abbreviations plus 'sw' means that character starts with that helmet. HELMET: PRICE: DEF: WHO CAN USE: ADDITIONAL EFFECT: Aeon Helm ---- 33 All Beret 700 17 M,L,A BronzeHelm 200 Fsw 8 All CeraTopper ---- 23 All Dark Helm ---- 35 C,R,F,Ma Cuts "Shadow" hits by 50% Doom Helm Masw 29 Ma Gloom Helm ---- 42 Ma Protects status Glow Helm 2300 25 C,R,F,Ma Gold Helm ---- 18 C,R,F,Ma Haste Helm ---- 35 All 50% less time between attacks Hide Cap C,M,Lsw 3 All Iron Helm 500 Rsw 14 All Lode Helm 6500 29 All Memory Cap 20000 30 All Prevents "Lock" MermaidCap ---- 35 All Cuts "Water" hits by 50% OzziePants ---- 45 All ??? (causes confusion) Prism Helm ---- 40 All Def. +9/locks status R'bow Helm ---- 35 All Cuts "Lightning" hits bu 50% Rock Helm H+Fe Asw 20 All Safe Helm ---- 38 All Cuts physical damage by 1/3 Sight Cap 20000 30 All Prevents "Chaos" Taban Helm ---- 24 L Mg Defense +10 Time Hat 30000 30 All Prevents "Stop", "Slow" Vigil Hat 50000 36 All Protects status ------------------------------------------------------------------------- //// A C C E S S O R I E S \\\\ ///////////////\\\\\\\\\\\\\\\\ Abbreviations: C = Crono M = Marle L = Lucca R = Robo F = Frog A = Ayla Ma = Magus All = Everyone The Relic and SeraphSong were found using the Game Genie. If anyone knows where they can be found or if they can be found, please let me know. ACCESSORY: WHO CAN USE: WHAT IT DOES: Amulet All Protects status Bandana All Speed +1 Berserker All Auto attack/Hit & Def. up Black Rock M,L,Ma Invokes triple tech. "DarkEternal" Blue Rock L,R,Ma Invokes triple tech. "Omega Flare" Charm Top A "Charm" power up Dash Ring All Speed +3 Defender All Vigor +2 Flea Vest All Mg. Defense +12 FrenzyBand All 80% Counter attack rate Gold Erng All Max HP up by 50% Gold Rock F Invokes triple tech. "Grand Dream" Gold Stud All MP use cut by 75% GreenDream All One-time auto reanimate Hero Medal F Ups critical hit rate of Masamune Hit Ring All Strike +10 Magic Ring All Magic +6 MagicScarf All Magic +2 Magic Seal All Magic +5, Mg. Defense +5 MuscleRing All Vigor +6 PowerGlove All Power +2 Power Ring All Power +6 PowerScarf All Power +4 Power Seal All Attack +14,Defense +10,Pwr +10, Stamina +10 PrismSpecs All Ups attack pwr. to the max Rage Band All 50% counter attack rate Relic All ???? Ribbon All Strike +2 SeraphSong All ???? SightScope All Shows enemy's HP SilverErng All Max HP up by 25% SilverRock R,F,A Invokes triple tech. "SpinStrike" SilverStud All MP use cut by 50% Speed Belt All Speed +2 Sun Shades All Ups attack power Third Eye All 2x Evade Wallet All Turns Exp. into G Wall Ring All Mg Defense +10 White Rock M,L,A Invokes triple tech. "PoyozoDance" ------------------------------------------------------------------------- //// S I N G L E T E C H N I Q U E S \\\\ //////////////////////\\\\\\\\\\\\\\\\\\\\\ Single techniques only require one character to use. Each character has eight techniques (some of which are Magical in nature). A * after the name of the tech indicates that it is Magic, a # after the name of the tech indicates that the technique can be used out of battle. Instead of the normal alphabetical order that the rest of the stuff is in, this list is in the order that the character gets the tech. CRONO'S TECHS.: MPS USED: WHAT IT DOES: Cyclone 2 Spin-cut nearby enemies Slash 2 Slash attack Lightning * 2 Attack using Lightning Spincut 4 2x damage Lightning2 * 8 Strikes all enemies Life * 10 Brings ally back to life Confuse 12 Attack enemy w/ Confuse 4 times Luminaire * 20 Ultimate damage on all enemies MARLE'S TECHS.: MPS USED: WHAT IT DOES: Aura # 1 Restores ally's HP (some) Provoke 1 Confuse enemy Ice * 2 Attack enemy w/ Ice Cure *# 2 Heal ally (More) Haste * 6 Cuts ally's wait time by 1/2 Ice 2 * 8 Damage all enemies w/ Ice 2 Cure 2 *# 5 Heal ally (Full) Life 2 * 15 Revive & restore all HP LUCCA'S TECHS.: MPS USED: WHAT IT DOES: Flame Toss 1 Hit all enemies in a line Hypno Wave 1 Put enemies to sleep Fire * 2 Fire damage /one enemy Napalm 3 Damage enemies in bomb area Protect * 6 Ups ally's phys. def. Fire 2 * 8 Fire damage /all enemies Mega Bomb 15 Damage enemies in bomb area Flare * 20 Strongest Fire magic attack FROG'S TECHS.: MPS USED: WHAT IT DOES: Slurp # 1 Restore ally's HP (some) Slurp Cut 2 Snag and slash enemy Water * 2 Damage enemy w/ Water Heal *# 2 Restore allies HP (more) Leap Slash 4 Leap-slash an enemy Water 2 * 8 Damage all enemies w/ Water Cure 2 *# 5 Restore ally's HP (full) Frog Squash 15 Low HP = greater damage ROBO'S TECHS.: MPS USED: WHAT IT DOES: Rocket Punch 1 Punch enemy Cure Beam 2 Restore ally's HP (some) Laser Spin 3 Laser Spin /all enemies Robo Tackle 4 Tackle enemy Heal Beam 3 Restore all allies' HP (some) Uzzi Punch 12 Hit enemy w/ Multi-Punch Area Bomb 14 Damage enemy w/ Meltbeam Shock 17 Damage all enemies w/ Max Shock AYLA'S TECHS.: MPS USED: WHAT IT DOES: Kiss # 1 HP (some) & status restored Rollo Kick 2 Rollokick attack Cat Attack 3 A savage cat attack Rock Throw 4 Stone an enemy Charm 4 Steal from enemy Tail Spin 10 Damage enemies w/ Tailspin Dino Tail 15 Low HP = greater damage Triple Kick 20 Damage enemy w/ Triple Kick MAGUS'S TECHS.: MPS USED: WHAT IT DOES: Lightning2 * 8 Damage enemies w/ Lightning Ice 2 * 8 Damage enemies w/ Ice Fire 2 * 8 Damage enemies w/ Fire Dark Bomb * 8 Damage enemies w/ Darkbomb Magic Wall * 8 Ups ally's Mag. Def. Dark Mist * 10 Damage enemies w/ Darkmist Black Hole * 15 Power of Life/Death DarkMatter * 20 Black magic damage ------------------------------------------------------------------------- //// D O U B L E T E C H N I Q U E S \\\\ //////////////////////\\\\\\\\\\\\\\\\\\\\\ Double techniques are done by combining the power of two members of the party. Magus can't do double techs. Abbreviations: C = Crono M = Marle L = Lucca R = Robo F = Frog A = Ayla TECH. NAME: MPS USED: WHO USES: WHAT IT DOES: Antipode L=2,M=2 L + M Attack enemies w/ Antipode Antipode 2 M=8,L=8 L + M Attack enemies w/ Antipode2 Antipode 3 M=8,L=20 L + M Attack enemies w/ Antipode3 Aura Beam M=1,R=2 M + R Restores allies' HP (some) Aura Whirl C=1,M=1 C + M Restores allies' HP (some) Beast Toss R=12,A=4 R + A Hurl an enemy! Blade Toss F=2,R=3 F + R Frog's Blade Toss Blaze Kick L=8,A=20 L + A Burns enemy w/ Blaze Kick Boogie R=4,A=4 R + A Halts all enemies Bubble Hit F=2,A=2 F + A Attack enemy w/ Bubble Hit Bubble Snap F=2,R=4 F + R Robo's Bubble Snap Cube Toss M=8,A=4 M + A Attack enemy w/ Cube Toss Cure Touch M=5,R=3 M + R Restore allies' HP (full) Cure Wave F=5,R=3 F + R Resore all allies' HP (full) Double Cure M=5,F=5 M + F Restore allies' HP & Status DoublevBomb L=15,R=14 L + R Robo's Max Bomb attack Drill Kick C=1,A=2 C + A Attack enemy w/ Drill Kick Drop Kick F=4,A=20 F + A Inferno Toss Falcon Hit C=1,A=4 C + A Crono's Falcon Hit Fire Punch L=2,R=1 L + R Burn enemies w/ Fire Punch Fire Sword C=4,L=2 C + L Flame sword attack /single Fire Sword 2 C=12,L=8 C + L Flame sword attack/multiple Fire Tackle L=8,R=4 L + R Burn enemy w/ Fire Tackle Fire Whirl C=2,L=1 C + L Flame whirl attack or L=8,A=10 L + A Burn enemy w/ Fire Whirl Flame Kick L=2,A=2 L + A Burn enemy w/ Flame Kick Frog Flare L=20,F=15 L + R Ult. 2x damage /multiple Glacier M=8,F=8 M + F Massive Ice attack Ice Sword C=4,M=2 C + M Ice sword attack /single Ice Sword 2 C=12,M=8 C + M Ice sword attack /multiple Ice Tackle M=2,R=4 M + R Attack enemy w/ Glacier Ice Toss M=2,A=4 M + A Attack enemy w/ Ice Toss Ice Water F=2,M=2 F + M Attack enemies w/ Ice Water Line Bomb L=15,F=4 L + F Bomb enemies on a line Max Cyclone C=4,R=3 C + R Crono's Max Cyclone Red Pin L=2,F=4 L + F Burns enemy w/ FlameSlash Rocket Roll C=2,R=3 C + R Rocket Roll multi-attack Slurp Kiss F=1,A=1 F + A Restore all allies' HP&Status Spin Kick R=4,A=2 R + A Attack enemy w/ Spin Kick Spire C=8,F=4 C + F Attack enemy w/ Spire Super Volt C=2,R=17 C + R Super Volt attack SwordStream C=4,F=2 C + F Attack enemy w/ Sword Stream Twin Charm M=1,A=4 M + A Steal from enemy Volt Bite C=1,A=3 C + A Attack enemy w/ Volt Bite X Strike C=2,F=2 C + F Attack enemy w/ X Strike ------------------------------------------------------------------------- //// T R I P L E T E C H N I Q U E S \\\\ //////////////////////\\\\\\\\\\\\\\\\\\\\\ Triple techniques are done by combining the powers of the three current party members. Abbreviations: C = Crono M = Marle L = Lucca R = Robo F = Frog A = Ayla Ma = Magus TECH. NAME: MPS USED: WHO USES: WHAT IT DOES: 3D Attack C=1,F=2,A=20 C + F + A Delta Attack Arc Impulse C=1,M=8,F=4 C + M + F Attack w/ Ice Slash Dark Eternal M=8,L=8,Ma=20 M + L + Ma Ultimate Dark Bomb (1 w/ Black Rock) Delta Force C=8,L=8,M=8 C + L + M Elemental damage /multiple Delta Storm C=8,L=8,F=8 C + L + F Elemental attack /multiple Final Kick C=2,M=8,A=20 C + M + A Attack w/ Final Kick Fire Zone C=1,L=8,R=3 C + L + R Crono's Fire Zone GatlingKick C=2,L=8,A=20 C + L + A Attack w/ Gatling Kick Grand Dream F=15,M=15,R=3 F + M + R Phys. Att w/ NewMasamune (Frog w/ Gold Rock) Omega Flare R=3,L=20,Ma=8 R + L + Ma Ultimate Laser (1 w/ Blue Rock) PoyozoDance L=1,M=1,A=10 L + M + A Damage w/ ? Magic & Chaos (1 w/ White Rock) Spin Strike F=4,R=4,A=10 F + R + A Damage w/ Whirl Jump Cut (1 w/ Silver Rock) Triple Raid C=1,R=4,F=2 C + R + F Delta Attack Twister C=1,R=3,A=10 C + R + A Trio Whirl /multiple ------------------------------------------------------------------------- //// M O N S T E R S \\\\ /////////////\\\\\\\\\\\\ Following is a list of all (hopefully) the monsters in Chrono Trigger, along with the amount of experience (EXP), tech. points (TP), and gold (G) you get when you beat them. Also included is the HPS of the monsters, what you get when you win (WIN), and what Ayla can steal with the 'Charm' technique (CHARM). After a certain point in the game I no longer got Tech Points (because I had all the techniques already), so there are spots where they are missing. Bosses are marked with an * after their name. Approximations of some enemies HPS are in parenthesis. Abbreviations: N/A = not applicable Grn = green Pur = purple T = Feather,Horn,Fang,Petal MONSTER: HPS: EXP: TP: G: WIN: CHARM: (10) 144 2 100 ---- ----- (this are the things that look like save spots) A's: HPS: EXP: TP: G: WIN: CHARM: Acid 10 33 1 20 ---- Barrier Alien 1350 804 1100 Shield Shield,MagicTab Alkaline 9 45 1 40 ---- ----- Amphibite 100 65 0 0 2 Horns 2 Horns Anion 152 72 1 0 2 Petals 2 Petals Atropos XR * (6000) 0 0 0 ---- ----- Avian Chaos 45 4 1 18 ---- ----- Avian Rex 327 129 3 0 Feather Feather Azala * 2700 1800 25 0 ---- Magic Tab B's: HPS: EXP: TP: G: WIN: CHARM: Bantam Imp 250 222 6 225 ---- AlloyBlade Barghest 450 340 400 ---- Shield Base <=140 377 650 ---- ----- Basher 150 377 0 ---- ----- Beast 830 204 5 450 ---- R'bow Helm Beetle 12 3 1 15 ---- ----- Bellbird 94 27 2 100 Heal Heal Bit 200 ...........SEE Guardian................. BlackTyrano * (10000) ...........SEE Azala.......... Power Tab Blob 1050 753 1250 Barrier MagicRing,Barrier Blue Beast * 5000 ...........SEE Mud Imp........ Mermaid Cap Blue Eaglet 16 3 1 32 Heal ----- Blue Imp 13 2 0 ---- ----- Blue Scout 300 234 250 ---- Shield Blue Shield 24 11 1 45 Tonic ----- Boss Orb 850 750 0 ---- ----- Bug 89 26 1 0 Heal Heal Bugger 100 18 1 45 ---- ----- Byte 192 378 0 ---- ----- C's: HPS: EXP: TP: G: WIN: CHARM: Cave Ape 436 123 3 0 Fang Fang Cave Bat 108 28 1 40 ---- ----- Crater 80 15 1 35 ---- ----- Croaker 100 65 0 0 2 Fangs 2 Fangs Cybot 1800 728 750 HyperEther Power Meal, HyperEther D's: HPS: EXP: TP: G: WIN: CHARM: Dalton * (4500) 1000 1000 ---- Power Meal Dalton Plus* (2800) 2500 2000 ---- Power Meal Debugger 120 34 1 50 ---- ----- Debuggest 1024 452 450 Shield Elixir,Shield Deceased 110 ??? ??? ??? ---- ----- Decedent 67 12 1 90 ---- ----- Defunct 1450 474 500 Lapis Lapis Departed 1650 932 1150 ---- ----- Diablos 50 10 1 60 ---- ----- Display * (250) ...........SEE Mother Brain..... Elixir Dragon Tank* 600 40 5 500 ---- ----- E's: HPS: EXP: TP: G: WIN: CHARM: Egder 160 18 1 0 ---- ----- Evilweevil 158 81 2 0 Feather DreamGun,Feather F's: HPS: EXP: TP: G: WIN: CHARM: Flea * 4120 500 10 1000 ---- ----- Flea? <229 0 0 0 ---- ----- Flea Plus * (2500) 2000 2000 ---- FleaVest (fight2) Flunky 390 113 2 210 ---- ----- Flyclops 900 575 0 ---- Gold Stud Fly Trap 316 86 2 0 Petal DreamBow,Petal Fossil Ape 1800 533 450 Lapis MegaElixir,Lapis Free Lancer 110 39 2 125 ---- Barrier G's: HPS: EXP: TP: G: WIN: CHARM: Gato <=78 10 1 12 ---- Power Meal Gargoyle 260 216 0 ---- Big Hand Giga Gaia * 9500 3000 3000 ---- Speed Tab (left) * 2000 ---- --- ---- ---- ----- (right)* 2000 ---- --- ---- ---- ----- Giga Mutant* 1500 2000 ---- ----- (top)* (5900) ---- --- ---- ---- Wall Ring (bottom)* (5000) ---- --- ---- ---- Hit Ring Gigasaur 2250 584 450 Barrier RubyArmor,Barrier Gnasher 90 8 1 70 Revive Revive Gnawer 210 26 2 300 ---- ----- Goblin 146 32 2 80 ---- ----- Gold Eaglet 400 57 2 0 Feather Ether,Feather Golem * (7000) 1000 35 2000 ---- Magic Tab Golem Boss * (15000) 2500 2000 ---- ----- Goon 2800 850 800 Elixir NovaArmor,Elixir Great Ozzie* (6000) 3500 0 ---- OzziePants Green Imp 32 4 1 24 Tonic Tonic Gremlin 110 51 2 70 ---- ----- Grimalkin 120 114 3 180 ---- ----- Grinder 208 ...........SEE Dragon Tank.............. Groupie 390 147 2 170 ---- ----- Guard 60 10 1 70 Tonic ----- Guardian * 1200 300 5 1000 ---- ----- H's: HPS: EXP: TP: G: WIN: CHARM: Heckran * 2100 250 10 1500 ---- ----- Hench (1) 49 11 1 135 ---- ----- Hench (2) 180 93 2 200 ---- ----- Hetake 14 3 1 16 Tonic Tonic Hexapod 1000 408 600 Lapis Barrier,Lapis I's: HPS: EXP: TP: G: WIN: CHARM: Imp Ace 54 11 1 45 ---- ---- Incognito 110 378 1225 ---- Muscle Ring Ion 152 72 1 0 2 Feathers 2 Feathers J's: HPS: EXP: TP: G: WIN: CHARM: Jinn 450 339 400 Lapis Lapis Jinn Bottle 97 ??? ??? ??? ---- ----- Juggler 450 128 3 220 ---- ----- K's: HPS: EXP: TP: G: WIN: CHARM: Kilwala 160 42 2 0 Petal Petal Krakker 500 378 300 ---- ----- Krawlie * (700) 100 5 500 Mid Ether Mid Ether L's: HPS: EXP: TP: G: WIN: CHARM: Laser Guard 400 356 120 ---- Full Tonic Lasher 666 365 850 ---- ----- Lavos (1) * % = see individual bosses for HPS (boss modes) % 0 0 0 ---- ----- (own mode) (10000) 0 0 0 ---- ----- Lavos (2) * (head)* (20000) 0 0 0 ---- ----- (left)* (8000) 0 0 0 ---- ----- (right)* (12000) 0 0 0 ---- ----- Lavos Core * kill the bit on the right to defeat it (Body)* (10000) 0 0 0 ---- ----- (left)* (2000) 0 0 0 ---- ----- (right)* (30000) 0 0 0 ---- ----- Lavos Spawn* (4000) 747 500 Elixir Elixir (x2) (on Death Peak) Lavos Spawn* (10000) 2450 2500 MegaElixir SafeHelm (in Black Omen) (from shell) Leaper 800 412 360 Shield Elixir,Shield Lizardactyl 950 444 0 ---- HyperEther M's: HPS: EXP: TP: G: WIN: CHARM: Macabre 582 427 500 Ether Full Ether,Ether Mad Bat 18 6 1 75 ---- ----- Mage 480 322 550 Lapis Barrier,Lapis Magus (1st)* 6666 1500 15 3000 ---- ----- Magus (2nd)* 6666? 3000 4000 ---- MegaElixir Mammon M. (18000) 0 0 0 ---- MegaElixir Man Eater 250 253 750 ---- Pearl Edge Martello 1245 554 400 ---- HyperEther Masa/Mune * 1000 400 4 400 ---- ----- Masa & Mune* 3600 500 10 1500 ---- ----- Meat Eater 75 19 1 60 Ether Ether Mega Mutant* 900 1500 (Top)* (4500) ---- --- ---- ---- Elixir (Bottom)* (3800) ---- --- ---- ---- Vigil Hat Megasaur 830 147 2 0 Fang AeonBlade,Fang Metal Mute 1980 685 1100 ---- HyperEther Mohavor 400 348 550 ---- Shield MotherBrain* (5000) 3000 3000 ---- Blue Mail Mud Imp * 1200 954 26 2600 ---- Speed Tab Mutant 300 22 1 30 ---- Full Tonic N's: HPS: EXP: TP: G: WIN: CHARM: Naga-ette 60 8 1 80 ---- ----- Nereid 138 22 1 100 ---- Ether Nizbel * 4200 500 10 0 ---- Third Eye Nizbel II * (6500) 880 15 0 ---- Third Eye Nu 1234 248 30 0 3*(T) Mop O's: HPS: EXP: TP: G: WIN: CHARM: Octoblush 80 ??? ??? ??? ---- ----- Octopod 130 12 1 10 ---- Mid Ether Ogan 146 32 2 80 ---- Shield Omnicrone 218 22 1 55 Ether ----- Outlaw 182 104 3 90 ---- ----- Ozzie * N/A 0 0 0 ---- ----- P's: HPS: EXP: TP: G: WIN: CHARM: Pahoehoe ...................SEE Shist.................... Panel 1875 800 550 ---- Speed Tab PeepingDoom 1 ...........SEE Ingognito........ ----- Poly 99 7 2 35 Ether Ether Proto 2 128 22 1 50 Tonic Tonic Proto 3 256 33 1 60 ---- Full Tonic Proto 4 1024 477 800 Barrier Elixir,Barrier R's: HPS: EXP: TP: G: WIN: CHARM: Rain Frog ??? 66 0 0 2 Feathers 2 Feathers Rat 45 18 1 0 ---- ----- Reaper 1450 518 700 ---- Elixir Red Beast * 5000 ...........SEE Mud Imp.......... Elixir Red Eaglet ??? ??? ??? ??? ---- ----- Red Scout 300 234 250 ---- Barrier Reptite(Grn) 92 72 2 0 Petal MagmaHand,Petal Reptite(Pur) 336 126 4 0 Mid Tonic Mid Tonic Retinite(Top)*(5000) 2600 2000 ---- ----- (Middle)* (1400) ---- --- ---- ---- Speed Tab (Bottom)* (4800) ---- --- ---- ---- ----- Roly 24 3 1 25 Tonic ----- Roly Bomber 99 72 3 100 ---- ----- Rolypoly 50 31 1 50 Mid Tonic ----- Roly Rider 30 5 2 40 ---- ----- R Series * 150each 80 1 100 ---- ----- Rubble 515 1000 100 0 Mid Ether ----- Ruminator 1500 422 400 ---- MegaElixir Runner 196 48 2 0 Horn Horn Rust Tyrano * (25000) 3800 2000 ---- Red Mail S's: HPS: EXP: TP: G: WIN: CHARM: Scouter 300 234 250 ---- Lapis Sentry 1280 462 400 Full Ether HyperEther, Full Ether Shadow 1 14 1 50 ---- ----- Shist 280 94 3 0 Petal Petal Shitake 158 111 2 0 Petal Petal Side Kick 1250 125 100 375 ---- ----- Slash * 3200/ 500 10 1500 ---- ----- 5200 Son of Sun * (2400) 3800 2000 ---- Black Mail (Flames)* N/A ---- --- ---- ---- Elixir Sorcerer 220 111 3 220 Mid Ether ----- Stone Imp 300 126 6 300 ---- Mid Ether Super Slash* (2500) 2000 2000 ---- Slasher2(fight2) Synchrite 2250 755 900 HyperEther GoldErng, HyperEther T's: HPS: EXP: TP: G: WIN: CHARM: Tank Head * 266 ...........SEE Dragon Tank.............. Tempurite 88 32 2 45 ---- ----- TerraMutant* 2000 3800 ---- ----- (top)* (8000) ---- --- ---- ---- Muscle Ring (bottom)* N/A ---- --- ---- ---- Power Seal Terrasaur 1090 253 4 0 ---- Lapis Thrasher 666 318 250 ---- ---- T'pole 150 26 1 30 ---- Mid Tonic Tubster (2400) 850 800 Elixir PowerTab,Elixir Turret 700 1500 0 Mid Ether ----- V's: HPS: EXP: TP: G: WIN: CHARM: Vamp 120 58 2 70 ---- ----- Volcano 257 222 7 0 ---- Lapis W's: HPS: EXP: TP: G: WIN: CHARM: Winged Ape 450 123 2 0 Fang RubyVest,Fang Y's: HPS: EXP: TP: G: WIN: CHARM: Yakra * 920 50 5 600 ---- ----- Yakra XIII * (18000) 3500 2000 ---- WhiteMail, MegaElixir Yodu De ...................SEE Blue Shield.............. Z's: HPS: EXP: TP: G: WIN: CHARM: Zeal (form1)* (12000) 0 0 0 MegaElixir MegaElixir (2x) Zeal (form2)* hands die when head is killed (head) * (20000) 0 0 0 ---- MegaElixir (left) * N/A 0 0 0 ---- Prism Dress (right)* N/A 0 0 0 ---- Prism Helm Zombor(Head)* 960 350 10 1500 ---- ----- (Body)* 800 --- -- ---- ---- ----- ------------------------------------------------------------------------- //// M I S C E L L A N E O U S T I P S \\\\ ///////////////////////\\\\\\\\\\\\\\\\\\\\\\ - Lightning stuns most dinosaurs. - If a black chest reacts with the Pendant in 600 AD, don't take its contents. Instead, go to 1000 AD and get the same chest for a more powerful version of the contents. Then go back to 600 AD to get the chest. - In the Black Omen you'll run into 2 Nus (one that sells stuff and one that'll send you out of the Omen). Shortly after these you'll run into a Tubster. Have Ayla steal a Power Tab from the Tubster, then kill it. Go back to the room with the Nus, and then turn around and go back the way you came. The Tubster will be there again. Repeat as many times as you want. Each time you'll get a Pwer Tab by stealing and an Elixir for winning the fight, plus experience and gold (and tech points if you don't already have all the spells). ------------------------------------------------------------------------- //// E N D I N G S \\\\ ////////////\\\\\\\\\\\ There are 11 possible endings (more if you want to count all the variations that some of the endings have). Following is a list containing the conditions to get each ending, a short desciption of each, and some of the variations on each (if any). 1. CONDITION: Beat Lavos at the beginning of the game, before going to 600 AD for the first time; OR defeat Lavos in 12000 BC when he is supposed to kill Crono. DESCRIPTION: You end up at the End of Time. Here you'll find a bunch of characters from the game. Talk to each one (they're actually the development team for Chrono Trigger. Make sure to enter all 8 pillars to talk to everyone, plus walk off the Epoch dock to find a couple other, um...people :) Once you've talked to everyone talk to the guy who looks like Gaspar and you'll let you through the door that normally leads to Spekkio's room. Enter the door, talk to the five people in there, then enjoy probably the fastest credit listing ever. VARIATIONS: none that I know of 2. CONDITION: Defeat Lavos after returning from 600 AD the first time. DESCRIPTION: You'll end up back at Lucca's telepad invention. Everyone recognizes Marle as the princess now. When you reach the bottom of Leene Square, Marle will suggest returning to the castle. She asks the king what is the matter with the townspeople. The kings says the found a 400 year old wedding album. It ends showing a film of Frog and Queen Leene at the Cathedral, and Marle screaming. VARIATIONS: none that I know of 3. CONDITION: Defeat Lavos after get Robo and going to the End of Time for the first time. DESCIPTION: A Nu and a frog-like creature run around while the credits are displayed. Ends with the above two creatures and a Spekkio-like creature falling asleep. VARIATIONS: not likely. 4. CONDITION: Defeat Lavos after returning from 65000000 BC the first time. DESCRIPTION: Shows the credits along with pictures of characters from the game. VARIATIONS: again, not likely 5. CONDITION: Beat Lavos after defeating Masa & Mune, but before getting the Hero Medal and going to see Frog. DESCRIPTION: Starts with Robo appearing in 2300 AD. But since Lavos was destroyed, the Day of Lavos never happened. Therefore 2300 AD is not in ruins. Robo is in Truce (probably Truce Dome) right near Leene's Bell. Atropos comes out and bumps into Robo. Then it shows Robo and Atropos sitting on a cliff looking out into a valley. It then switches to 600 AD where Tata the Hero is leaving the Guardia Castle throne room. He goes to Magus's Castle and when he reaches him, it turns out to be, not Magus, but Crono, Marle, and Lucca. VARIATIONS: none that I know of 6. CONDITION: Kill Lavos after getting Frog for the second time (after getting the Masamune fixed. DESCRIPTION: Starts with all the characters in Lucca's house. Frog exits the house and goes to Magus's Lair, defeats his 3 henchmen, and then reaches Magus. Then shows Frog lunging at Magus with his sword drawn. After that it shows the credits. Ends with a picture of a cloaked figure standing on top of the dragon statue that sits on Magus's castle. VARIATIONS: none that I know of 7. CONDITION: Defeat Lavos after defeating Magus in 600 AD. DESCRIPTION: The beginning of the game is replayed with the credits rolling. The difference is Crono, his mom, and everyone else are Reptites :) It seems without your help Ayla was unable to defeat Azala, so the Reptites were able to take over and rule the earth. VARIATIONS: none that I know of 8. CONDITION: Defeat Azala in 65000000 BC, then defeat Lavos. DESCRIPTION: While the credits are shown, scenes of different locales in the game are shown, all with one or more of the main characters doing something. Ends with Magus (as the Prophet) in the Ocean Palace saying he's coming for Lavos. VARIATIONS: none that I know of 9. CONDITION: Defeat Lavos with Crono dead. DESCRIPTION: Wake up at the End of Time. The pillars of light are about to close forever. Aylas splits for her own time, as does Robo and Frog. Finally, Marle and Lucca go back to the present. Back in 1000 AD, Marle is in the Moonlight Parade. After the parade go to the top section of Leene Square. From this point the ending changes depending on a few other conditions (see variations). VARIATIONS: a) If the Epoch is destroyed (ie you flew it into Lavos), you'll find all the characters waiting for you in the top section of Leene Square. Try to talk to each of them and they'll run up to where Lucca's invention is. A bunch of stuff will happen resulting in everyone but Marle entering a time gate. Take Marle down to where you'll find the king. Marle will end up carried away by balloons. After the credits it'll show Marle running off toward Crono's shadow. a1) The above will change slightly if you have the C. Trigger before killing Lavos. a2) If Magus is alive (ie you had him join your party instead of killing him) the above will change a little. b) If the Epoch is not destroyed, you'll only find Lucca waiting for you in the top section of Leene Square. Follow her up to Lucca's invention. Lucca says they should dismantle the Epoch, then a Gate opens and Robo, Ayla, Gaspar, and some guy with long green hair comes though. Gaspar leaves though the gate, then Robo and Ayla jump in. The green haired guy starts going towards the Gate and Marle stop him and asks what's going on. The green haired guy says the 'time egg' can bring Crono back. Marle asks the guy who he is and then he jumps into the Gate and it closes. "Could it have been Frog?" Marle and Lucca wonder. They then decide to go after them in the Epoch. The bit with the king and the bell presentation takes place, then Marle and Lucca take off in the Epoch. Ends with Marle running towards Crono's shadow like above. b1) Changes slightly if Magus is alive. Frog is still in the form of a frog so the bit with Marle and Lucca wondering who he is doesn't happen. 10. CONDITION: Lose in the fight against Lavos DESCRIPTION: Witness the destruction that takes place in 1999 AD on the 'Day of Lavos'. VARIATIONS: none that I know of 11. CONDITION: Beat Lavos with all the subquests solves and the Black Omen destoyed. DESCRIPTION: Crono's stay of execution is cancelled. Marle says he hasn't done anything and the king drops all charages. Marle's ancestors and descendants all come out (thanks to Lucca) and they say how great Crono and company are. The Moonlite Parade takes place then you are free to travel around the fair grounds. Go up to where Lucca's invention is and your team will go back to their own times. What happens next depends on other conditions (see variations). If you get this ending you will have the NEW GAME + option when you reset the game. VARIATIONS: a) If you saved Lara (Lucca's mom) she will be standing instead of sitting. b) If you didn't let Magus join your party he won't go back to his own time (obviously). c) If the Epoch has not been destroyed Crono's mom will chase Crono's cats into the gate and then it closes. You're then told to find the king. He reveal Nadia's bell, then Crono, Marle, and Lucca enter the Epoch to look for Crono's mom. (The more cats you have the more Crono's mom will chase into the gate). c1) If the Epoch is destoryed it ends with Crono helping Marle place Nadia's bell and Crono & Marle flying away with some balloons. ------------------------------------------------------------------------ //// N E W G A M E + M O D E \\\\ ////////////////////\\\\\\\\\\\\\\\\\\\ If you beat the game and have done everything (this includes all the subquests, plus going through the Black Omen) you'll have a new option on the game select screen called New Game +. Your game select screen should now look something like this: |------------------------------------------------------------| | | | | N e w G a m e | N e w G a m e + | | | | |------------------------------------------------------------| | | | Save slot 1 | | | |------------------------------------------------------------| | | | Save slot 2 | | | |------------------------------------------------------------| | | | Save slot 3 | | | |------------------------------------------------------------| After selecting New Game +, you'll be asked to select which game data to use. After selecting one of the save slots to use the data from, you'll start a brand new game. The difference from a normal new game is that you'll have all the non-event items, weapons, armors, helmets, and accessories that the saved game slot you picked had. Plus all you're characters will have the same stats as the ones in the saved game slot picked (ie, if you picked a saved game slot that had a level 78 Crono, then when you start a new game +, the Crono in this new game will be level 78). ------------------------------------------------------------------------ ////M A X I M U M S\\\\ ///////////\\\\\\\\\\\\ These are the maximums for different variables in the game. LEVEL: 99 HPS: 999 MPS: 99 Silver Points: 200 Speed: 16 M Def: 99 Pwr: 99 Ev.: 99 Damage: 9999 # of any 1 item: 99 # of saves: 999 ------------------------------------------------------------------------ ////G A M E G E N I E\\\\ /////////////\\\\\\\\\\\\\\ If a code says that it is untested, it just means that I have not personally tried it yet, therefore I don't know for certain that it works. FDA6-7765 infinite MP for lead party memeber in battle Submitted by: Sean Pedersen Garnet (us002016@pop3.interramp.com) 8DA8-7765 Robo's techs use all MP (untested) Submitted by: SirGarland@aol.com B623-7765 Party & enemies do much more damage Submitted by LordRokol@aol.com B323-7765 Party & ememies do no damage at all Submitted by LordRokol@aol.com DCCB-57FE Makes the music and sound effects really weird Submitted by LuKasX@aol.com DCB3-7765 Party and enemies disappear in battle (untested) Submitted by LordRokol@aol.com 3BC4-7765 Some moving monsters will try to flee during battle; may freeze Submitted by LordRokol@aol.com (untested) 568F-7765 Using techniques cause enemy to dies suddenly; run away and display will claim nonexistent items were found. If you don't/ can't run, battle will not end. (untested) Submitted by LordRokol@aol.com 5527-EDD0 All attacks by party and enemies do very little damage (untested) Submitted by TheSpook@nfinity.com 552A-EDD9 Techs have strange effects like hitting your own party, confusing all enemies, etc. (untested) Submitted by TheSpook@nfinity.com B625-7765 Most basic attacks miss (untested) Submitted by LordRokol@aol.com 553D-5DD0 Nonmagic attacks do very little damage (untested) Submitted by TheSpook@nfinity.com 5537-8DD0 Magic attacks do high damage (untested) Submitted by TheSpook@nfinity.com CD3B-7765 All enemies dies instantly when you attack; battle will not end Submitted by LordRokol@aol.com (untested) DF6D-7D7D Start a new game and Crono will appear as and will be named Marle in the subscreens, plus only the stuff the real Marle can use can be equipped to the Crono that looks like Marle. Submitted by TheSpook@nfinity.com EE6D-7F5D Crono starts with 255 max. hps. Submitted by TheSpook@nfinity.com EE6D-745D Crono starts with 55 max. mps. BD6D-74ED Crono starts with max. power (will reset to normal with lvl. up) Submitted by TheSpook@nfinity.com BD6D-777D Crono starts with max. stamina (will reset to normal with lvl. up) Submitted by TheSpook@nfinity.com BD6D-775D Crono starts with max. speed (will reset to normal with lvl. up) Submitted by TheSpook@nfinity.com BD6D-778D Crono starts with max. magic (will reset to normal with lvl. up) Submitted by TheSpook@nfinity.com BD6D-77ED Crono starts with max. hit ratio (will reset to normal with lvl up) Submitted by TheSpook@nfinity.com BD6D-7D7D Crono starts with max. evade (will reset to normal with lvl up) Submitted by TheSpook@nfinity.com BD6F-7D5D Crono starts with max. magic defense (will reset to normal at lvl up) Submitted by TheSpook@nfinity.com DC6F-7D8D Crono starts at level 10 (no other stats affected) Submitted by TheSpook@nfinity.com EE6F-7D8D Crono starts at level ** (99) (no other stats affected) F76F-7DED Crono starts with 19 Exp. Submitted by TheSpook@nfinity.com DD69-7D7D Enter before Marle joins and she will appear as Crono in subscreens (untested) Submitted by TheSpook@nfinity.com EE69-7F5D Enter before Marle joins and she will start with higher max hps Submitted by TheSpook@nfinity.com (untested) 6369-745D Enter before Marle joins and she will start with higher max mps Submitted by TheSpook@nfinity.com (untested) BD69-74ED Enter before Marle joins and she will start with max power. Submitted by TheSpook@nfinity.com (untested) BD69-777D Enter before Marle joins and she will start with max stamina. Submitted by TheSpook@nfinity.com (untested) BD69-775D Enter before Marle joins and she will start with max speed. Submitted by TheSpook@nfinity.com (untested) BD69-778D Enter before Marle joins and she will start with max magic Submitted by TheSpook@nfinity.com (untested) BD69-77ED Enter before Marle joins and she will start with max hit ratio Submitted by TheSpook@nfinity.com (untested) BD61-7D7D Enter before Marle joins and she will start with max evade Submitted by TheSpook@nfinity.com (untested) BD61-7D5D Enter before Marle joins and she will start with max. mag. def. Submitted by TheSpook@nfinity.com (untested) DC61-7D8D Enter before Marle joins and she will start at lvl 10 (no other stats affected) (untested) Submitted by TheSpook@nfinity.com F761-7DED Enter before Marle joins and she will have 19 exp (untested) Submitted by TheSpook@nfinity.com ---- xx64-745D Replace xx with one of the following to place that item in Crono's weapon slot xx64-7FED Replace xx with one of the following to place that item in Crono's helm slot xx64-747D Replace xx with one of the following to place that item in Crono's armor slot xx64-748D Replace xx with one of the following to place that item in Crono's accessory slot xx65-745D Enter before Marle joins, replacing xx with one of the following to place that item in her weapons slot (untested) xx65-7FED Enter before Marle joins, replacing xx with one of the following to place that item in her helm slot (untested) xx65-747D Enter before Marle joins, replacing xx with one of the following to place that item in her armor slot (untested) xx65-748D Enter before Marle joins, replacing xx with one of the following to place that item in her accessory slot (untested) DD - *nothing* FD - Slasher 4D - Dart Gun 7D - MirageHand DF - Wood Sword FF - Bronze Bow 4F - Auto Gun 7F - Stone Arm D4 - Iron Sword F4 - Iron Bow 44 - PicoMagnum 74 - Doom Finger D7 - Steel Saber F7 - Lode Bow 47 - Plasma Gun 77 - Magma Hand D0 - Lode Sword F0 - Robin Bow 40 - Ruby Gun 70 - Megaton Arm D9 - Red Katana F9 - Sage Bow 49 - Dream Gun 79 - Big Hand D1 - Flint Edge F1 - Dream Bow 41 - Megablast 71 - Kaiser Arm D5 - Dark Saver F5 - Comet Arrow 45 - Shock Wave 75 - Giga Arm D6 - Aeon Blade F6 - Sonic Arrow 46 - WonderShot 76 - Terra Arm DB - Demon Edge FB - Valkerye 4B - Graedus 7B - Crisis Arm DC - Alloy Blade FC - Siren 4C - *Gun symbol* 7C - *Arm symbol* D8 - Star Sword F8 -*Bow symbol* 48 - *Gun symbol* 78 - Bronze Edge DA - Vedic Blade FA -*Bow symbol* 4A - *Gun symbol* 7A - Iron Sword D2 - Kali Blade F2 -*Bow symbol* 42 - *Gun symbol* 72 - Masamune D3 - Shiva Edge F3 -*Bow symbol* 43 - Tin Arm 73 - Flash Blade DE - Bolt Sword FE - Air Gun 4E - Hammer Arm 7E - Pearl Edge 0D - Rune Blade 9D - Bent Sword 1D - Titan Vest 5D - Gloom Cape 0F - Braves Sword 9F - Bent Hilt 1F - Gold Suit 5F - White Mail 04 - Masamune 94 - Masamune 0 14 - Ruby Vest 54 - Black Mail 07 - Demon Hit 97 - Swallow 17 - Dark Mail 57 - Blue Mail 00 - Fist 90 - Slasher 2 10 - Mist Robe 50 - Red Mail 09 - Fist 99 - Rainbow 19 - Meso Mail 59 - White Vest 01 - Fist 91 - *nothing* 11 - Lumin Robe 51 - Black Vest 05 - Iron Fist 95 - *nothing* 15 - Flash Mail 55 - Blue Vest 06 - Bronze Fist 96 - *nothing* 16 - Lode Vest 56 - Red Vest 0B - *Fist symbol* 9B - *nothing* 1B - Aeon Suit 5B - Taban Vest 0C - *Fist symbol* 9C - *nothing* 1C - Zodiac Cape 5C - Taban Suit 08 - Dark Scythe 98 - Hide Tunic 18 - Nova Armor 58 - *nothing* 0A - Hurricane 9A - Karate Gi 1A - Prism Dress 5A - Hide Cap 02 - Star Scythe 92 - Bronze Mail 12 - Moon Armor 52 - Bronze Helm 03 - Dark Sickle 93 - Maiden Suit 13 - Ruby Armor 53 - Iron Helm 0E - Mop 9E - Iron Suit 1E - Raven Armor 5E - Beret 6D - Gold Helm BD - Ozzie Pants CD - Silver Erng 8D - Silver Rock 6F - Rock Helm BF - Haste Helm CF - Gold Erng 8F - White Rock 64 - Cera Topper B4 - R'bow Helm C4 - Silver Stud 84 - Gold Rock 67 - Glow Helm B7 - Mermaid Cap C7 - Gold Stud 87 - Hero Medal 60 - Lode Helm B0 - *nothing* C0 - Sight Scope 80 - Muscle Ring 69 - Aeon Helm B9 - Bandana C9 - Charm Top 89 - Flea Vest 61 - Prism Helm B1 - Ribbon C1 - Rage Band 81 - Magic Seal 65 - Doom Helm B5 - Power Glove C5 - Frenzy Band 85 - Power Seal 66 - Dark Helm B6 - Defender C6 - Third Eye 86 - Relic 6B - Gloom Helm BB - Magic Scarf CB - Waller 8B - Seraph Song 6C - Safe Helm BC - Amulet CC - Green Dream 8C - Sun Shades 68 - Taban Helm B8 - Dash Ring C8 - Berserker 88 - Prism Specs 6A - Sight Cap BA - Hit Ring CA - Power Scarf 8A - *nothing* 62 - Memory Cap B2 - Power Ring C2 - Speed Belt 82 - Tonic 63 - Time Hat B3 - Magic Ring C3 - Black Rock 83 - Mid Tonic 6E - Vigil Hat BE - Wall Ring CE - Blue Rock 8E - Full Tonic AD - Ether 2D - Petal 3D - Ruby Knife AF - Mid Ether 2F - Fang 3F - Yakra Key A4 - Full Ether 24 - Horn 34 - Clone A7 - Elixir 27 - Feather 37 - Toma's Pop A0 - HyperEther 20 - Seed 30 - 2 Petals A9 - MegaElixir 29 - Bike Key 39 - 2 Fangs A1 - Heal 21 - Pendant 31 - 2 Horns A5 - Revive 25 - Gate Key 35 - 2 Feathers A6 - Shelter 26 - PrismShard 36 - *nothing* AB - Power Meal 2B - C. Trigger AC - Lapis 2C - Tools A8 - Barrier 28 - Jerky A2 - Power Tab 22 - Race Log A3 - Magic Tab 23 - Moon Stone AE - Speed Tab 2E - Sun Stone ---- ------------------------------------------------------------------------ ////O T H E R S T U F F\\\\ ///////////////\\\\\\\\\\\\\\ Contributors: Zap rkni@IslandNet.com Jeff Richmond jsr@cyberspace.org Anything I'm missing?: If you see anything I'm missing please send email telling me what it is I'm missing and where this missing thing is. I'd like to make this guide as complete as possible. My email address will be at the end. Final Notes: This guide has been brought to you by The Mynock. If you have any suggestions, comments, or questions, please email me at the following address: csmith@cps.cmich.edu You can also email me if you want a list of FTP and WWW sites that have this guide available. ATTENTION WWW Page and FTP Site OWNERS: If you wish to use this guide as part of a WWW page or you wish to include it in an FTP site, go ahead. All I ask is that you tell me the address of the site/page and which directory it's in (for FTP). I'll be building a list of all sites that carry this guide so that when people ask where they can get it, I can tell them :) Also tell me if you want to receive updates when they are ready. Other sources of help: Nintendo Power's Chrono Trigger Player's Guide (it should be available by now). Nintendo Game Counselors 1-900-288-0707 (U.S) 95 cents per minute 1-900-451-4400 (Canada) $1.25 per minute MON - SAT 4am to Midnight PST SUN 6am to 7pm PST Nintendo's Voice Response Unit 1-206-885-7529 24 hours a day SquareSoft Westpark G-1 8351 - 154th Ave. N.E. Redmond, WA 98052 Game Counselors 1-206-861-0303 8am to 5pm PST ---------------------------------------------------------- | The Mynock | "The Mystery of Life" | | | Vol. 841, Ch. 26 | | csmith@cps.cmich.edu | | |------------------------| All life begins with Nu and | |////////////////////////| ends with Nu... | |\\\\\\\\\\\\\\\\\\\\\\\\| This is the truth! This is | |////////////////////////| my belief! | |\\\\\\\\\\\\\\\\\\\\\\\\| ...at least for now. | |////////////////////////| -Chrono Trigger | |------------------------|-------------------------------|